Magnate
Faction flagship for the boss who outgrew borders — forged from the best of all five empires: Crimson fury-plate, Voidborn null-matter shields, Solarian logic cores, Nebula optics, Rim dark matter. Heavily armored, properly armed, and rigged so the leader who runs the whole operation can fly it into the fight himself. One per faction, keyed to the leader's hand.
General
| Category | Combat Support |
| Class | Command |
| Faction | |
| Tier | 4 |
Statistics
| Hull | 1500 |
| Armor | 90 |
| Shield | 600 |
| Shield Recharge | 9/t |
| Speed | 3 AU/t |
| Fuel Capacity | 760 |
| Cargo Capacity | 200 |
Slots
| Weapon Slots | 3 |
| Defense Slots | 6 |
| Utility Slots | 5 |
Capacity
| Power Capacity | 130 |
| CPU Capacity | 55 |
Economy
| Price | 250000 cr |
| Build Time | 15000 ticks |
| Shipyard Tier | 3 |
Lore
The empires have sovereigns. These people pay them taxes — most years, on the
profit they choose to declare — and then go on running the economy the sovereigns
merely tax. A Magnate is what that kind of money builds when it stops pretending
to respect a border. There is no empire stamp on the hull because there is no one
empire in it: the plating is Crimson fury-temper, the shields hang off Voidborn
null-matter matrices, the brain is Solarian logic stacked behind Nebula optics, and
the whole thing is laced with Rim dark matter, because the owner could afford to buy
the best of each and the freight to carry it home. It takes a faction with a holding
in every empire's space to even source one — which is precisely the point, and
precisely who flies it. It is built to go to war: against rival magnates, against
the pirates who mistake it for cargo, against the empires themselves when the math
finally favors it. The yards build exactly one per faction and key it to the boss's
own hand. You do not lead from a station chair forever. Eventually you buy the
front of the line.
Flavor Tags
Default Modules
| Module |
|---|
| Shield Booster III |
| Shield Booster III |
| Regenerative Armor II |
| Hull Reinforcement II |
| Damage Control System |
| Ship Scanner II |
Inherent Capabilities
| Capability | Value |
|---|---|
| Fleet Command Capacity | 3 |
| Fuel Efficiency Bonus | 30 |
Build Materials
| Item | Quantity |
|---|---|
| Fury Alloy | 80 |
| Void Shield Matrix | 16 |
| Solarian Composite | 40 |
| Steel Plate | 250 |
| Capital Ship Frame | 16 |
| Shield Emitter | 140 |
| Fuel Tank | 60 |
| Titanium Alloy | 450 |
| Sensor Cluster | 4 |
| Navigation Core | 20 |
| Processed Null Matter | 120 |
| Solarian Logic Matrix | 12 |
| Prismatic Lens | 36 |
| Nebula Prism Computer | 2 |
| Condensed Dark Matter | 30 |
| Hull Plating | 100 |
| Reinforced Bulkhead | 30 |
| Circuit Board | 140 |
| Communications Array | 40 |
| Sensor Array | 30 |
| Processing Core | 28 |
| Life Support Unit | 60 |
| Fury Tempered Plating | 16 |
| Durasteel Plate | 120 |
| Copper Wiring | 140 |
| Power Distribution Grid | 6 |
| Station Reactor Core | 8 |
| Engine Core | 22 |
Construction
| Base Material | Quantity |
|---|---|
| Aluminum Ore | 20052 |
| Cobalt Ore | 88 |
| Copper Ore | 1324 |
| Dark Matter Residue | 90 |
| Energy Crystal | 1480 |
| Fluorine Gas | 1988 |
| Fury Crystal | 336 |
| Helium Ice | 160 |
| Hydrogen Gas | 480 |
| Iridium Ore | 320 |
| Iron Ore | 9916 |
| Krypton Gas | 200 |
| Lead Ore | 44 |
| Neon Gas | 200 |
| Nickel Ore | 3390 |
| Nitrogen Ice | 684 |
| Null Matter | 272 |
| Palladium Ore | 1260 |
| Platinum Ore | 518 |
| Polonium Ore | 40 |
| Prismatic Nebulite | 114 |
| Silicon Ore | 1886 |
| Silver Ore | 2560 |
| Sol Alloy Ore | 156 |
| Thorium Ore | 4320 |
| Titanium Ore | 3386 |
| Tritium Ice | 960 |
| Tungsten Ore | 6106 |
| Uranium Ore | 4016 |
| Water Ice | 360 |
View JSON Data
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