Ammo

NameRaritySizeBase ValueDescription
Antimatter Torpedoes exotic 1 16,300 cr The most destructive single projectile in known space. Handle with extreme caution.
Antimatter Warhead exotic 1 10,700 cr Single devastating antimatter warhead. The most destructive guided munition available.
Antimatter-Core Rounds Box exotic 1 16,000 cr Magnetically contained antimatter warheads packed in a shielded crate. Extreme damage with minor splash effect.
Armor Piercing Rounds Box uncommon 1 18 cr Hardened penetrator tips packed in a sealed magazine. Bypasses armor plating on impact.
Armor-Buster Missiles uncommon 1 320 cr Shaped charge warheads designed to penetrate heavy armor plating.
Breacher Torpedoes uncommon 1 535 cr Armor-piercing torpedoes with penetrating warheads. Designed for armored battleships.
Cascade EM Charge Pack uncommon 1 335 cr Chain-reaction charges that jump between nearby systems on hit.
Cluster Missiles rare 1 1,900 cr Splits into multiple submunitions before impact. Maximum area coverage.
Corrosive Plasma Cell Pack rare 1 250 cr Chemically enhanced plasma that eats through hull plating. Applies corrosion damage over time.
Cryo Slug Case uncommon 1 45 cr Supercooled ceramic-jacketed slugs that flash-freeze hull sections on impact, causing brittle fractures.
Depleted Uranium Rounds Box rare 1 3,100 cr Ultra-dense penetrator rounds in a reinforced magazine. Extreme armor piercing at the cost of extra cargo weight.
Dispersal Plasma Cell Pack uncommon 1 170 cr Wide-dispersal plasma cells that spread thermal damage across a larger area.
EM Charge Pack common 1 225 cr Pack of standard electromagnetic disruption charges. One pack fully loads any EM weapon magazine.
EMP Mines uncommon 1 225 cr Electromagnetic pulse mines. Disrupts any ship that enters the blast zone.
EMP Missiles rare 1 1,900 cr Electromagnetic pulse warheads. Disrupts all systems in the blast radius.
EMP Slug Case rare 1 1,800 cr Slugs with embedded superconductor coils that generate an EMP burst on impact.
EMP Torpedoes rare 1 3,300 cr Massive electromagnetic pulse. Cripples all ship systems for an extended duration.
EMP-Tipped Rounds Box rare 1 300 cr Rounds with embedded micro-EMP charges. Each hit disrupts target electronics alongside kinetic damage.
Entropic Void Core Pack rare 1 6,900 cr Entropy-accelerating cores that age materials on contact.
Ferrous Slug Case common 1 15 cr Case of standard dense iron slugs for railguns. One case fully loads any railgun magazine.
Focused EM Charge Pack uncommon 1 440 cr Concentrated EM bursts that overwhelm a single target system. Higher damage per charge.
Focused Plasma Cell Pack uncommon 1 565 cr Tight-beam plasma cells with higher energy density. Superior single-target damage.
Fragmentation Mines uncommon 1 170 cr Wider blast radius with shrapnel dispersal. Less direct damage.
Fragmentation Rounds Box uncommon 1 35 cr Pre-scored casings that shatter into lethal shrapnel. Devastating against drones and small targets.
Incendiary Missiles uncommon 1 210 cr Thermite warheads that burn through hull after detonation. Less explosive force, more sustained damage.
Incendiary Rounds Box uncommon 1 265 cr Phosphorus-tipped rounds that ignite on impact. Causes sustained thermal damage to hull systems.
Ion Charge Pack rare 1 1,300 cr Heavy ion charges that drain capacitor banks and disable shield generators.
Neural Disruption Charge Pack rare 1 1,200 cr Charges tuned to interfere with AI processing cores. Extended effect duration.
Neutronium Slug Case rare 1 990 cr Impossibly dense neutronium-core slugs. The ultimate kinetic penetrator.
Nuclear Mines rare 1 960 cr Tactical nuclear devices. Enormous blast radius. Indiscriminate.
Null Void Core Pack rare 1 12,000 cr Cores that create localized null-space pockets. Devastating but difficult to manufacture.
Overcharged Plasma Cell Pack rare 1 965 cr Dangerously overcharged cells delivering massive thermal output. Handle with care.
Phased Void Core Pack rare 1 6,600 cr Phase-shifted cores that partially bypass shields and armor.
Plasma Cell Pack common 1 245 cr Pack of standard plasma cartridges. One pack fully loads any plasma weapon magazine.
Plasma Mines rare 1 495 cr Thermal detonation mines. Superheated blast melts armor in the vicinity.
Plasma Torpedoes rare 1 990 cr Superheated plasma warhead. Melts armor on impact and continues burning.
Shaped Charge Slug Case uncommon 1 115 cr Explosive-lined slugs that focus blast energy through the target hull on impact.
Siege Torpedoes rare 1 1,100 cr Maximum hull damage payload. Designed for breaking stations and capital ships.
Standard Guided Missiles common 1 230 cr Heat-seeking guided missiles. Reliable all-purpose ordnance.
Standard Mines common 1 135 cr Basic proximity-detonated explosives for area denial.
Standard Rounds Box common 1 6 cr Crate of basic kinetic autocannon ammunition. One box fully loads any autocannon magazine.
Standard Torpedoes uncommon 1 275 cr Heavy anti-capital torpedoes. Slow but devastating on impact.
Swarm Missiles uncommon 1 245 cr Pod of micro-missiles that saturate the target area. Harder to evade but less damage per warhead.
Tungsten Slug Case uncommon 1 40 cr Heavy tungsten penetrators in a reinforced case. Punches through heavy armor plating.
Void Core Pack uncommon 1 3,400 cr Pack of standard void energy cores. One pack fully loads any void weapon magazine.
Void Mines exotic 1 6,200 cr Creates a dimensional rift on detonation. Bypasses conventional shields.