Consumable
Single-use items including ammunition, stims, repair kits, and fuel.
| Name | Rarity | Size | Base Value | Description | |
|---|---|---|---|---|---|
| Adrenaline Surge | exotic | 1 | 500 cr | +15% to all combat stats for 5 ticks. Powerful but brief. | |
| Advanced Repair Kit | uncommon | 3 | 590 cr | Professional repair kit, restores 150 hull. | |
| Afterburner Fuel | uncommon | 1 | 100 cr | High-octane fuel for afterburners. +100% speed for 3 ticks. | |
| Anchor Beacon | rare | 1 | 1,400 cr | Deployable navigation beacon for marking locations. | |
| Anomaly Probe | rare | 1 | 4,700 cr | Specialized probe tuned for detecting spatial anomalies. | |
| Berserker Compound | exotic | 1 | 770 cr | +30% damage, -20% defense for 15 ticks. High risk, high reward. | |
| Chaff Bundle | common | 1 | 9 cr | Metallic strips that confuse missile tracking systems. | |
| Clarity Stim | exotic | 1 | 600 cr | Immune to electronic warfare for 5 ticks. | |
| Cloaking Charge | rare | 1 | 8,500 cr | Single-use cloaking field generator. | |
| Cloaking Dust | rare | 1 | 75 cr | Provides temporary stealth. +40 cloak strength for 5 ticks. | |
| Combat Stim | rare | 1 | 78 cr | Increases weapon damage by 10% for 10 ticks. | |
| Crimson Bloodwine | uncommon | 1 | 80 cr | Potent spirits brewed in the Fleet's forge-heated distilleries. An acquired taste — most species describe it as 'drinking a supernova.' | |
| Crimson Iron Rations | common | 1 | 50 cr | Nutrient-dense military ration blocks produced at Ironhearth. No pretense of palatability. Extremely shelf-stable. The Fleet runs on these. | |
| Deep Space Probe | uncommon | 1 | 1,100 cr | Long-range probe for surveying distant systems. | |
| ECM Jammer Pod | uncommon | 1 | 170 cr | Electronic countermeasure pulse that disrupts targeting. | |
| Emergency Warp Device | rare | 1 | 18,000 cr | Jury-rigged jump coil packed into a disposable casing. Rips a one-way hole to a random nearby system — no targeting, no guarantees. You'll arrive alive and somewhere else, which is usually enough. Usable in combat. | |
| Endurance Booster | rare | 1 | 280 cr | Metabolic enhancer for sustained high-performance operations. | |
| Focus Stim | rare | 1 | 140 cr | Increases weapon accuracy by 20% for 10 ticks. | |
| Frontier Rotgut | uncommon | 1 | 80 cr | Rough spirits distilled at the edge of nowhere. The recipe varies by batch, but the hangover is consistent. Inexplicably popular at Haven. | |
| Frontier Spore Spirits | uncommon | 1 | 80 cr | Distilled from fungal cultures that may or may not be earth-origin. The Frontier Council has declined to investigate. | |
| Fuel Cell | common | 1 | 43 cr | Standard fuel cell, restores 20 fuel. | |
| Hull Patch | common | 1 | 65 cr | Emergency hull sealant. Restores 25 hull instantly. | |
| Military Fuel Cell | rare | 3 | 390 cr | Maximum density fuel, restores 100 fuel. | |
| Mining Survey Probe | uncommon | 1 | 180 cr | Mineral detection probe for locating rich mining sites. | |
| Nebula Stellar Vintage | rare | 1 | 150 cr | A sparkling suspension grown in zero-g from luminescent algae cultures, filtered through trade crystal. Served on every gold-plated Nebula merchant ship. | |
| Neural Accelerator | exotic | 1 | 450 cr | Reduces weapon cooldown by 20% for 10 ticks. | |
| Overcharge Cell | rare | 1 | 3,500 cr | High-voltage power cell for temporary weapon overcharging. | |
| Overclock Chip | uncommon | 1 | 230 cr | Temporarily boosts CPU capacity by 10 for 10 ticks. | |
| Premium Fuel Cell | uncommon | 2 | 120 cr | High-density fuel cell, restores 50 fuel. | |
| Reconnaissance Probe | common | 1 | 100 cr | Standard scanning probe for system reconnaissance. | |
| Reflex Enhancer | rare | 1 | 540 cr | Improves evasion by 15% for 10 ticks. | |
| Regeneration Serum | rare | 1 | 940 cr | Bio-nanite serum that accelerates hull self-repair. | |
| Repair Kit | common | 2 | 270 cr | Emergency repair kit. Restores 50 hull when used as a consumable, or repairs module wear when used with the repair_module command at a base with repair service. | |
| Repair Nanites | uncommon | 1 | 200 cr | Self-replicating nanobots for automated hull repair. | |
| Sensor Booster | uncommon | 1 | 93 cr | Increases scanner power by 50% for 5 ticks. | |
| Sensor Jammer | rare | 1 | 460 cr | Sustained jamming field that disrupts targeting locks. | |
| Shield Charge | uncommon | 1 | 640 cr | Instant shield restoration, restores 100 shields. | |
| Shield Overcharge | rare | 1 | 1,000 cr | Overcharges shields to 150% capacity for 10 ticks. | |
| Solarian Biotic | uncommon | 1 | 90 cr | Solarian Biotech Division certified wellness supplement. Whether they work better than alternatives is hotly debated. They cost more. That is the point. | |
| Solarian Gourmet Rations | uncommon | 1 | 80 cr | Vacuum-sealed meals prepared in Sol Central's hydroponic biosphere. Real food is a luxury in space, and nobody does it better than the Confederacy. | |
| Speed Stim | rare | 1 | 280 cr | Increases ship speed by 25% for 10 ticks. | |
| Tactical Probe | uncommon | 1 | 360 cr | Tactical probe that reveals enemy ship loadouts. | |
| Thermal Flare | common | 1 | 74 cr | Heat decoy that diverts thermal-guided projectiles. | |
| Voidborn Neural Soma | exotic | 1 | 300 cr | Not exactly food. Not exactly software. The Collective considers the distinction an oversimplification. It is consumed. That is all they will say. | |
| Weapon Overload Capacitor | rare | 1 | 910 cr | Dumps stored energy into weapons for a burst of extra damage. |