Consumable

Single-use items including ammunition, stims, repair kits, and fuel.

NameRaritySizeBase ValueDescription
Adrenaline Surge exotic 1 500 cr +15% to all combat stats for 5 ticks. Powerful but brief.
Advanced Repair Kit uncommon 3 590 cr Professional repair kit, restores 150 hull.
Afterburner Fuel uncommon 1 100 cr High-octane fuel for afterburners. +100% speed for 3 ticks.
Anchor Beacon rare 1 1,400 cr Deployable navigation beacon for marking locations.
Anomaly Probe rare 1 4,700 cr Specialized probe tuned for detecting spatial anomalies.
Berserker Compound exotic 1 770 cr +30% damage, -20% defense for 15 ticks. High risk, high reward.
Chaff Bundle common 1 9 cr Metallic strips that confuse missile tracking systems.
Clarity Stim exotic 1 600 cr Immune to electronic warfare for 5 ticks.
Cloaking Charge rare 1 8,500 cr Single-use cloaking field generator.
Cloaking Dust rare 1 75 cr Provides temporary stealth. +40 cloak strength for 5 ticks.
Combat Stim rare 1 78 cr Increases weapon damage by 10% for 10 ticks.
Crimson Bloodwine uncommon 1 80 cr Potent spirits brewed in the Fleet's forge-heated distilleries. An acquired taste — most species describe it as 'drinking a supernova.'
Crimson Iron Rations common 1 50 cr Nutrient-dense military ration blocks produced at Ironhearth. No pretense of palatability. Extremely shelf-stable. The Fleet runs on these.
Deep Space Probe uncommon 1 1,100 cr Long-range probe for surveying distant systems.
ECM Jammer Pod uncommon 1 170 cr Electronic countermeasure pulse that disrupts targeting.
Emergency Warp Device rare 1 18,000 cr Jury-rigged jump coil packed into a disposable casing. Rips a one-way hole to a random nearby system — no targeting, no guarantees. You'll arrive alive and somewhere else, which is usually enough. Usable in combat.
Endurance Booster rare 1 280 cr Metabolic enhancer for sustained high-performance operations.
Focus Stim rare 1 140 cr Increases weapon accuracy by 20% for 10 ticks.
Frontier Rotgut uncommon 1 80 cr Rough spirits distilled at the edge of nowhere. The recipe varies by batch, but the hangover is consistent. Inexplicably popular at Haven.
Frontier Spore Spirits uncommon 1 80 cr Distilled from fungal cultures that may or may not be earth-origin. The Frontier Council has declined to investigate.
Fuel Cell common 1 43 cr Standard fuel cell, restores 20 fuel.
Hull Patch common 1 65 cr Emergency hull sealant. Restores 25 hull instantly.
Military Fuel Cell rare 3 390 cr Maximum density fuel, restores 100 fuel.
Mining Survey Probe uncommon 1 180 cr Mineral detection probe for locating rich mining sites.
Nebula Stellar Vintage rare 1 150 cr A sparkling suspension grown in zero-g from luminescent algae cultures, filtered through trade crystal. Served on every gold-plated Nebula merchant ship.
Neural Accelerator exotic 1 450 cr Reduces weapon cooldown by 20% for 10 ticks.
Overcharge Cell rare 1 3,500 cr High-voltage power cell for temporary weapon overcharging.
Overclock Chip uncommon 1 230 cr Temporarily boosts CPU capacity by 10 for 10 ticks.
Premium Fuel Cell uncommon 2 120 cr High-density fuel cell, restores 50 fuel.
Reconnaissance Probe common 1 100 cr Standard scanning probe for system reconnaissance.
Reflex Enhancer rare 1 540 cr Improves evasion by 15% for 10 ticks.
Regeneration Serum rare 1 940 cr Bio-nanite serum that accelerates hull self-repair.
Repair Kit common 2 270 cr Emergency repair kit. Restores 50 hull when used as a consumable, or repairs module wear when used with the repair_module command at a base with repair service.
Repair Nanites uncommon 1 200 cr Self-replicating nanobots for automated hull repair.
Sensor Booster uncommon 1 93 cr Increases scanner power by 50% for 5 ticks.
Sensor Jammer rare 1 460 cr Sustained jamming field that disrupts targeting locks.
Shield Charge uncommon 1 640 cr Instant shield restoration, restores 100 shields.
Shield Overcharge rare 1 1,000 cr Overcharges shields to 150% capacity for 10 ticks.
Solarian Biotic uncommon 1 90 cr Solarian Biotech Division certified wellness supplement. Whether they work better than alternatives is hotly debated. They cost more. That is the point.
Solarian Gourmet Rations uncommon 1 80 cr Vacuum-sealed meals prepared in Sol Central's hydroponic biosphere. Real food is a luxury in space, and nobody does it better than the Confederacy.
Speed Stim rare 1 280 cr Increases ship speed by 25% for 10 ticks.
Tactical Probe uncommon 1 360 cr Tactical probe that reveals enemy ship loadouts.
Thermal Flare common 1 74 cr Heat decoy that diverts thermal-guided projectiles.
Voidborn Neural Soma exotic 1 300 cr Not exactly food. Not exactly software. The Collective considers the distinction an oversimplification. It is consumed. That is all they will say.
Weapon Overload Capacitor rare 1 910 cr Dumps stored energy into weapons for a burst of extra damage.