Membrane

Voidborn phase cruiser. Exists at the boundary between normal space and somewhere else.
CategoryCombat
ClassCruiser
FactionVoidborn
Tier4
Piloting Skill30
Hull800
Armor30
Shield920
Shield Recharge15/t
Speed2 AU/t
Fuel Capacity480
Cargo Capacity95
Weapon Slots3
Defense Slots5
Utility Slots5
Power Capacity200
CPU Capacity82
Price135000 cr
Build Time12000 ticks
Shipyard Tier3
The Membrane-class operates at the threshold between normal space and a dimensional layer the Collective has never named publicly. Its integrated phase cloaking system does not merely hide the ship — it shifts the hull partially out of the dimension where weapons do damage. The shield array compensates for what the phasing cannot: sustained fire that overwhelms the dimensional offset still has to contend with shields rated for capital-ship engagement. Three weapon mounts deliver precise strikes from a hull that sensors struggle to maintain lock on. The tactical advantage is positional: the Membrane arrives where it should not be, fires from angles that should not exist, and withdraws through space that conventional drives cannot follow.
Phase-tech Dimensional Shield-dominant
Module
Phase Disruptor
Focused Beam III
Entropy Beam
Voidborn Phase Armor
Adaptive Shield II
Shield Booster IV
Phase Cloaking Device
Damage Control System
ItemQuantity
Shield Matrix 70
Void Shield Matrix 20
Neural Interface Gel 28
Power Distribution Grid 4
Copper Wiring 130
Void Nanite Suspension 140
Void Condensate 80
Phase Matrix 25
Voidborn Null Matrix 10
Capital Ship Frame 12
Shield Emitter 90
Processing Core 14
Reinforced Bulkhead 3
Voidborn Phase Drive 2
Silicate Composite 350
Titanium Alloy 180
Durasteel Plate 45
Void Crystal 16
Void Capacitor 12
Sensor Array 35
Navigation Core 12
Shield Generator 5
Processed Null Matter 220
View JSON Data
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