System

Nova Terra

Security 55 Medium
Empire Solarian
Position -799.5, 597.3
1 AUJump Gate: Epsilon EridaniEpsilon EridaniJump Gate: FurudFurudJump Gate: Lacaille 9352Lacaille 9352Jump Gate: ProcyonProcyonJump Gate: SiriusSirius Nova Terra Central — The de facto economic capital of the Solarian Confederacy, and nobody in Sol will admit it. Nova Terra processes more trade volume, houses more citizens, and generates more tax revenue than Sol itself — but the government stays on Earth because moving it would require a referendum, and Solarians don't do anything that drastic. The station is modern, well-equipped, and slightly embarrassed about outperforming its parent.Nova Terra Gas Plume — Hydrogen and argon harvested under Confederacy extraction licenses. The gas plume supports the system's modest industrial output and life support needs.Nova Terra II — Suburban world. Residential developments, shopping districts, and recreational parks serve Nova Terra Prime's overflow population. It's pleasant, it's safe, and it's exactly as exciting as that sounds.Nova Terra IINova Terra III — Industrial world with half-finished terraforming. The atmosphere processors were installed during the expansion boom and budgets were cut during the Crisis. The northern hemisphere is breathable. The southern hemisphere requires a suit.Nova Terra IIINova Terra Ice Shelf — Water, deuterium, and helium ice. The deuterium deposits once fueled ambitious expansion plans. The expansion plans are still in committee.Nova Terra Industrial Belt — The best mineral deposits in Solarian space — carbon, tungsten, iridium, thorium, and aluminum. Five resources that should have made Nova Terra the Confederacy's industrial powerhouse. Instead, most of the output gets shipped to Sol for processing, because the bureaucracy hasn't approved the local refinery permits yet.Nova Terra Prime — The first blue-green planet the colonists saw, and they immediately named it 'New Earth.' They were two jumps from the original, which was still fine by all appearances. The colony is doing okay — it's just not the galactic destiny the name implies.Nova Terra PrimeSol Secundus — A warm yellow star remarkably similar to Sol. The colonists named it Sol Secundus — Second Sun — because why try something different when you can have more of the same? Peak Solarian.Sol SecundusNova Terra CentralNova Terra Gas PlumeNova Terra Ice ShelfNova Terra Industrial BeltStarPlanetStationAsteroid BeltIce FieldGas Cloud
SystemDistance
Epsilon Eridani 510
Furud 533
Lacaille 9352 726
Procyon 713
Sirius 399
Pathfinder Jump Routes →
NameTypeClassDistance From Sun (AU)PositionHiddenReveal DifficultyDescription
Sol Secundus Sun G3V 0.0 (0.0, 0.0) A warm yellow star remarkably similar to Sol. The colonists named it Sol Secundus — Second Sun — because why try something different when you can have more of the same? Peak Solarian.
Nova Terra Prime Planet terran 1.0 (1.0, -0.3) The first blue-green planet the colonists saw, and they immediately named it 'New Earth.' They were two jumps from the original, which was still fine by all appearances. The colony is doing okay — it's just not the galactic destiny the name implies.
Nova Terra Central Station 1.5 (1.5, 0.3) The de facto economic capital of the Solarian Confederacy, and nobody in Sol will admit it. Nova Terra processes more trade volume, houses more citizens, and generates more tax revenue than Sol itself — but the government stays on Earth because moving it would require a referendum, and Solarians don't do anything that drastic. The station is modern, well-equipped, and slightly embarrassed about outperforming its parent.
Nova Terra II Planet terran 2.8 (2.0, -1.9) Suburban world. Residential developments, shopping districts, and recreational parks serve Nova Terra Prime's overflow population. It's pleasant, it's safe, and it's exactly as exciting as that sounds.
Nova Terra Industrial Belt Asteroid Belt mixed 3.5 (3.0, -1.8) The best mineral deposits in Solarian space — carbon, tungsten, iridium, thorium, and aluminum. Five resources that should have made Nova Terra the Confederacy's industrial powerhouse. Instead, most of the output gets shipped to Sol for processing, because the bureaucracy hasn't approved the local refinery permits yet.
Nova Terra III Planet arid 3.5 (3.5, -0.5) Industrial world with half-finished terraforming. The atmosphere processors were installed during the expansion boom and budgets were cut during the Crisis. The northern hemisphere is breathable. The southern hemisphere requires a suit.
Nova Terra Gas Plume Gas Cloud molecular_cloud 4.4 (4.3, -1.0) Hydrogen and argon harvested under Confederacy extraction licenses. The gas plume supports the system's modest industrial output and life support needs.
Nova Terra Ice Shelf Ice Field kuiper 6.1 (6.0, -1.3) Water, deuterium, and helium ice. The deuterium deposits once fueled ambitious expansion plans. The expansion plans are still in committee.

Resources

3 locations

Nova Terra Gas Plume gas_cloud

ResourceRichnessRemaining
Argon Gas 43 769
Hydrogen Gas 42 466
Ion Gas 13 10,000

Nova Terra Ice Shelf ice_field

ResourceRichnessRemaining
Deuterium Ice 18 5,000
Helium Ice 14 5,000
Water Ice 61 42

Nova Terra Industrial Belt asteroid_belt

ResourceRichnessRemaining
Aluminum Ore 42 depleted
Carbon Ore 47 depleted
Iridium Ore 21 depleted
Legacy Ore 4 depleted
Thorium Ore 18 depleted
Tungsten Ore 45 depleted

Bases & Stations

1

Nova Terra Central

Solarian
Public Defense 55 Drones Struggling

Multiple systems running on emergency reserves. Lights flicker in the corridors.

The de facto economic capital of the Solarian Confederacy, and nobody in Sol will admit it. Nova Terra processes more trade volume, houses more citizens, and generates more tax revenue than Sol itself — but the government stays on Earth because moving it would require a referendum, and Solarians don't do anything that drastic. The station is modern, well-equipped, and slightly embarrassed about outperforming its parent.

Station Log

You dock at Nova Terra Central. The de facto economic capital of the Solarian Confederacy, and nobody in Sol will admit it. Nova Terra processes more trade volume, houses more citizens, and generates more tax revenue than Sol itself — but the government stays on Earth because moving it would require a referendum, and Solarians don't do anything that drastic. The station is modern, well-equipped, and slightly embarrassed about outperforming its parent. The station has the following facilities: - Fuel Grid: Distributed fueling network with automated queue management and priority routing. Right now, though, grid nodes go offline one by one. Priority routing fails, leaving ships waiting at random ports for trickle fills. - Engineering Complex: Comprehensive repair and overhaul facility capable of servicing capital-class hulls. That's the idea, anyway. Capital bays sit dark, only the smaller berths operate, and the waiting list grows longer each day. - Trade Nexus: Major commercial exchange with high-frequency order processing and cross-market data feeds. Or it should be. Right now, cross-market feeds drop in and out, order processing crawls, and the backlog grows longer each cycle. - Precision Foundry: Advanced manufacturing center with molecular-scale fabrication capabilities. Not right now. Clean-room containment is compromised, assemblers produce at reduced precision, and advanced recipes frequently fail. - Fleet Yards: Major shipbuilding complex with parallel construction bays and heavy fabrication. On a good day. Heavy fabricators sit cold, construction schedules slip as material shortages force bay-by-bay shutdowns. ...and 51 more facilities.

Satisfaction: 60% (14/23 infrastructure)
Services
Crafting Market Missions Refuel Repair Shipyard Storage
Facilities
FacilityCategoryLevel
Biosphere module infrastructure 0
Capacitor array infrastructure 0
Capital fuel bunker infrastructure 0
Confederacy fleet depot infrastructure 0
Confederacy precinct station infrastructure 0
Fusion array infrastructure 0
Life support expansion x10 infrastructure 0
Crew bunk personal 0
Alloy foundry production 0
Aluminum smelter production 0
Carbon exfoliation line production 0
Carbon plasma etcher production 0
Circuit fabricator production 0
Copper wire mill production 0
Crystal refinery production 0
Dark matter condensing line production 0
Dark matter sealing station production 0
Fuel cell workshop production 0
H2 fuel hub production 0
Heat sink foundry production 0
Heavy ice melter production 0
Hydrogen compression cylinder production 0
Ice melt pit production 0
Ion compression chamber production 0
Iron refinery production 0
Legacy ore smelter production 0
Neon cell lab production 0
Nickel smelter production 0
Nickel steel forge production 0
Plate press production 0
Polymer synthesizer production 0
Power cell assembler production 0
Precious metal refinery production 0
Repair kit factory production 0
Sensor assembly line production 0
Solarian composite forge production 0
Steel frame assembly line production 0
Thorium ore crusher production 0
Thruster nozzle fabrication line production 0
Tungsten drawing frame production 0
Engineering complex service 0
Fleet yards service 0
Fuel grid service 0
Logistics hub service 0
Operations center service 0
Precision foundry service 0
Trade nexus service 0

Last Updated Tick: 1201523