System

Procyon

Security 30 Medium
Empire Solarian
Position -111.3, 783.4
1 AUJump Gate: Epsilon EridaniEpsilon EridaniJump Gate: MarkabMarkabJump Gate: NihalNihalJump Gate: Nova TerraNova TerraJump Gate: Proxima CentauriProxima Centauri Procyon A — A white-yellow star slightly brighter than Sol. The system was surveyed as a prime colony candidate during the expansion era. The survey was right — the investment just never came.Procyon AProcyon Colonial Station — A functioning station that's been 'temporarily underfunded' for longer than most pilots have been alive. The repair bay works but uses salvaged parts. The market is stocked but the selection is limited. The refueling depot charges Confederacy rates for fuel that arrives on a schedule best described as 'eventually.' Procyon has the resources and the location to be a major system. It just needs someone to invest in it.Procyon Gas Cloud — Hydrogen and argon harvested by an aging collection fleet. The harvesters are older than most of their operators and require creative maintenance. They still work, because Procyonites don't give up on things.Procyon I — Partially terraformed colony world. The equatorial settlements are functional but dated — infrastructure from the expansion era maintained on a declining budget. The decommissioned long-range antenna array on the northern continent 'hasn't been needed in years,' according to the official statement nobody believes.Procyon IProcyon II — Industrial world where the factories still run but the workforce has been shrinking for decades. Young Procyonites leave for Nova Terra or Sol. The ones who stay say they're loyal. The ones who left say they're stubborn.Procyon IIProcyon III — Frozen outer world with mothballed mining installations. The equipment is maintained on a rotating schedule by a crew of twelve, just in case the Confederacy ever funds the extraction program that was approved and then defunded three times.Procyon IIIProcyon Ice Fields — Rich ice deposits — water, nitrogen, deuterium, and helium. Six resources that represent unrealized potential. The Confederacy's resource assessment rated Procyon's ice fields as 'strategically significant.' The budget allocation rated them as 'deferred.'Procyon Colonial StationProcyon Gas CloudProcyon Ice FieldsStarPlanetStationIce FieldGas Cloud
SystemDistance
Epsilon Eridani 212
Markab 490
Nihal 639
Nova Terra 713
Proxima Centauri 346
Pathfinder Jump Routes →
NameTypeClassDistance From Sun (AU)PositionHiddenReveal DifficultyDescription
Procyon A Sun F5V 0.0 (0.0, 0.0) A white-yellow star slightly brighter than Sol. The system was surveyed as a prime colony candidate during the expansion era. The survey was right — the investment just never came.
Procyon I Planet arid 1.4 (1.0, 1.0) Partially terraformed colony world. The equatorial settlements are functional but dated — infrastructure from the expansion era maintained on a declining budget. The decommissioned long-range antenna array on the northern continent 'hasn't been needed in years,' according to the official statement nobody believes.
Procyon Colonial Station Station 1.5 (1.5, 0.3) A functioning station that's been 'temporarily underfunded' for longer than most pilots have been alive. The repair bay works but uses salvaged parts. The market is stocked but the selection is limited. The refueling depot charges Confederacy rates for fuel that arrives on a schedule best described as 'eventually.' Procyon has the resources and the location to be a major system. It just needs someone to invest in it.
Procyon II Planet terran 2.0 (2.0, -0.3) Industrial world where the factories still run but the workforce has been shrinking for decades. Young Procyonites leave for Nova Terra or Sol. The ones who stay say they're loyal. The ones who left say they're stubborn.
Procyon III Planet glacial 4.1 (3.0, 2.8) Frozen outer world with mothballed mining installations. The equipment is maintained on a rotating schedule by a crew of twelve, just in case the Confederacy ever funds the extraction program that was approved and then defunded three times.
Procyon Gas Cloud Gas Cloud molecular_cloud 5.0 (5.0, 0.1) Hydrogen and argon harvested by an aging collection fleet. The harvesters are older than most of their operators and require creative maintenance. They still work, because Procyonites don't give up on things.
Procyon Ice Fields Ice Field kuiper 6.6 (6.6, -0.6) Rich ice deposits — water, nitrogen, deuterium, and helium. Six resources that represent unrealized potential. The Confederacy's resource assessment rated Procyon's ice fields as 'strategically significant.' The budget allocation rated them as 'deferred.'

Resources

2 locations

Procyon Gas Cloud gas_cloud

ResourceRichnessRemaining
Argon Gas 42 50,000
Chlorine Gas 25 10,000
Hydrogen Gas 48 50,000

Procyon Ice Fields ice_field

ResourceRichnessRemaining
Deuterium Ice 11 5,000
Helium Ice 19 5,000
Nitrogen Ice 51 118
Water Ice 54 118

Bases & Stations

1

Procyon Colonial Station

Solarian
Public Defense 30 Operational

Most systems operational, but some facilities show signs of deferred maintenance.

A functioning station that's been 'temporarily underfunded' for longer than most pilots have been alive. The repair bay works but uses salvaged parts. The market is stocked but the selection is limited. The refueling depot charges Confederacy rates for fuel that arrives on a schedule best described as 'eventually.' Procyon has the resources and the location to be a major system. It just needs someone to invest in it.

Satisfaction: 77% (14/18 infrastructure)
Services
Crafting Market Missions Refuel Repair Shipyard Storage
Facilities
FacilityCategoryLevel
Battery bank infrastructure 0
Confederacy patrol office infrastructure 0
Fuel bunker infrastructure 0
Fusion power core infrastructure 0
Life support expansion x5 infrastructure 0
Life support system infrastructure 0
Power plant expansion infrastructure 0
Atmospheric assembly line production 0
Centrifuge cascade production 0
Circuit fabricator production 0
Crystal refinery production 0
Enriched uranium rod containment vat production 0
Enriched uranium rod extraction unit production 0
Fluorination chamber production 0
Fuel cell workshop production 0
H2 fuel combustor production 0
H2 fuel plant production 0
Hydrogen compression cylinder production 0
Iron refinery production 0
Low enriched uranium extraction unit production 0
Nuclear cell foundry production 0
Repair kit factory production 0
Shielded cell plant production 0
Solarian composite forge production 0
Trade crystal facetry production 0
Uranium hexafluoride extraction unit production 0
Uranium rod fabricator production 0
Crafting workshop service 0
Fuel depot service 0
Market terminal service 0
Mission board service 0
Repair bay service 0
Shipyard service 0
Storage bay service 0

Last Updated Tick: 1201524