System

Haven

Security 100 High
Empire Nebula
Position 2000.0, -4500.0
1 AUJump Gate: Market PrimeMarket PrimeJump Gate: Trader's RestTrader's Rest Commerce Fields — Rich mining fields supplying Haven's industries. Source of Trade Crystals.Founders' Wreck — The original Federation trade vessel, now a permanent fixture in Haven orbit. The founders scuttled it here on purpose — a reminder that the organization outlasts any single ship. Historians dispute whether that story is true or just good marketing.Frostmarket Flats — Icy bodies harvested for water and coolant. Haven's merchants turned even ice mining into a profitable commodity exchange.Grand Exchange — The largest market in the known galaxy, and the Nebula Trade Federation will remind you of that before you've finished docking. Three decks of the Grand Bazaar move goods from every empire while the Promenade relieves visitors of the credits they just earned — restaurants, cantinas, and neural arcades all engineered to keep you aboard one more cycle. Ships queue for berths the way pilgrims queue for shrines. Nothing here is free, including the air, technically.Haven Prime — Ecumenopolis devoted entirely to commerce.Haven PrimeHaven Star — Stable golden star, symbol of prosperity.Haven StarTrade Winds — A diffuse cloud of harvestable gases drifting through Haven's outer system. Gas merchants auction extraction rights at the Grand Exchange.Commerce FieldsFounders' WreckFrostmarket FlatsGrand ExchangeTrade WindsStarPlanetStationAsteroid BeltIce FieldGas CloudRelic
SystemDistance
Market Prime 407
Trader's Rest 514
Pathfinder Jump Routes →
NameTypeClassDistance From Sun (AU)PositionHiddenReveal DifficultyDescription
Haven Star Sun G5V 0.0 (0.0, 0.0) Stable golden star, symbol of prosperity.
Founders' Wreck Relic megastructure 1.3 (0.4, 1.2) The original Federation trade vessel, now a permanent fixture in Haven orbit. The founders scuttled it here on purpose — a reminder that the organization outlasts any single ship. Historians dispute whether that story is true or just good marketing.
Haven Prime Planet super_terran 1.5 (0.0, 1.5) Ecumenopolis devoted entirely to commerce.
Grand Exchange Station 1.7 (1.1, 1.3) The largest market in the known galaxy, and the Nebula Trade Federation will remind you of that before you've finished docking. Three decks of the Grand Bazaar move goods from every empire while the Promenade relieves visitors of the credits they just earned — restaurants, cantinas, and neural arcades all engineered to keep you aboard one more cycle. Ships queue for berths the way pilgrims queue for shrines. Nothing here is free, including the air, technically.
Trade Winds Gas Cloud molecular_cloud 3.4 (0.8, -3.3) A diffuse cloud of harvestable gases drifting through Haven's outer system. Gas merchants auction extraction rights at the Grand Exchange.
Commerce Fields Asteroid Belt metallic 4.0 (-1.6, 3.7) Rich mining fields supplying Haven's industries. Source of Trade Crystals.
Frostmarket Flats Ice Field kuiper 5.6 (5.6, 0.2) Icy bodies harvested for water and coolant. Haven's merchants turned even ice mining into a profitable commodity exchange.

Resources

3 locations

Commerce Fields asteroid_belt

ResourceRichnessRemaining
Copper Ore 65 depleted
Iron Ore 75 depleted
Nickel Ore 55 depleted
Silicon Ore 70 depleted
Trade Crystal 20 depleted

Frostmarket Flats ice_field

ResourceRichnessRemaining
Nitrogen Ice 60 20
Water Ice 75 944

Trade Winds gas_cloud

ResourceRichnessRemaining
Argon Gas 50 depleted
Hydrogen Gas 70 depleted
Neon Gas 20 depleted

Bases & Stations

1

Grand Exchange Station

Nebula
Public Defense 100 Drones Struggling

Multiple systems running on emergency reserves. Lights flicker in the corridors.

Center of galactic commerce. The three-deck Grand Bazaar moves goods from every empire, but it's the Promenade that moves credits — restaurants serving Solarian rations, cantinas pouring Crimson bloodwine, and neural arcades powered by Voidborn matrices keep visitors spending long past when they planned to leave. The Federation takes its cut of everything.

Station Log

You dock at Grand Exchange Station. Center of galactic commerce. The three-deck Grand Bazaar moves goods from every empire, but it's the Promenade that moves credits — restaurants serving Solarian rations, cantinas pouring Crimson bloodwine, and neural arcades powered by Voidborn matrices keep visitors spending long past when they planned to leave. The Federation takes its cut of everything. The station has the following facilities: - Haven Grand Bazaar: The largest open market in the galaxy. Three decks, every empire represented, cipher-secured. Or it was. A third of the stalls sit empty, cipher verification backing up at every terminal. Traders cluster around the few working stations, tempers fraying. - Nebula Solar Array: Massive solar collection array bathed in constant light from Haven's binary star. Binary starlight floods the collection panels, power output steady and surplus feeding the grid. The most efficient generation in settled space. - Haven Ecosync: Advanced life support with comfort-optimized environmental controls. The air is mountain-fresh, the water tastes clean, and the temperature is always perfect across all commercial districts. Happy traders spend more. - Haven Promenade: The galaxy's premier entertainment and dining district. Restaurants, lounges, neural arcades, and luxury shopping — all hungry for imported goods. But lately, half the restaurants display 'supply shortage' signs, neural arcades flicker on reduced power, and the entertainment rigs run on recycled content. The atmosphere feels desperate. - Haven Algae Cultivation: Zero-gravity bioluminescent algae cultivation tanks feeding Haven's luxury production chains. ...and 47 more facilities.

Satisfaction: 46% (7/15 infrastructure)
Services
Crafting Market Missions Refuel Repair Shipyard Storage
Facilities
FacilityCategoryLevel
Faction lockbox faction 0
Faction quarters faction 0
Faction workshop faction 0
Hiring board faction 0
Notice board faction 0
Capacitor array infrastructure 0
Capital fuel bunker infrastructure 0
Federation trade authority infrastructure 0
Haven ecosync infrastructure 0
Haven fleet operations infrastructure 0
Haven promenade infrastructure 0
Life support expansion infrastructure 0
Nebula solar array infrastructure 0
Alloy foundry production 0
Argon cell lab production 0
Atmosphere scrubber production 0
Circuit fabricator production 0
Copper drawing mill production 0
Copper wire mill production 0
Coupling workshop production 0
Crystal optic sensor line production 0
Crystal refinery production 0
Fuel cell workshop production 0
H2 fuel hub production 0
Haven algae cultivation production 0
Haven authenticator foundry production 0
Haven cipher foundry production 0
Haven vintner complex production 0
Hydrogen compression cylinder production 0
Ice melt pit production 0
Iron refinery production 0
Nickel smelter production 0
Nimh battery line production 0
Polymer synthesizer production 0
Power cell assembler production 0
Precious metal refinery production 0
Reinforced frame fabrication line production 0
Repair kit factory production 0
Sensor array production line production 0
Sensor assembly line production 0
Shield emitter production line production 0
Silicate kiln production 0
Steel frame assembly line production 0
Steel pressure vessel production 0
Synthesize pan galactic matrix workshop production 0
Trade crystal facetry production 0
Haven fuel plaza service 0
Haven grand bazaar service 0
Haven makers market service 0
Haven premium storage service 0
Haven repair complex service 0
Haven ship showroom service 0
Haven trade commission service 0

Last Updated Tick: 1201528