System

Market Prime

Security 80 High
Empire Nebula
Position 2254.1, -4181.9
1 AUJump Gate: Cargo LanesCargo LanesJump Gate: Gold RunGold RunJump Gate: HavenHaven Auction Hall — The Federation's wholesale commodity floor. Traders bid on shipments by the ton here before they're split for retail at Haven. A good day at Auction Hall moves more credits than some empires see in a cycle.Auction HallMarket Prime Exchange — Haven's wholesale gateway. Bulk commodities change hands here before reaching the Grand Bazaar's retail floors. The Exchange runs twenty-four-hour auction cycles, and the trading floor never sleeps. A percentage of every transaction flows back to the Federation — the house always wins.Market Prime Gas Plume — Hydrogen and argon harvested under Federation extraction licenses. The auction rights alone generate more revenue than the gas is worth.The Beacon — A bright yellow star visible from Haven with the naked eye. Federation merchants call it The Beacon — when you can see it from your porthole, you're close to money.The BeaconWarehouse World — Orbital warehouses ring this barren planet in concentric shells. Goods staged here await bulk transfer to Haven's Grand Exchange. The planet itself is worthless — the real estate is in orbit.Warehouse WorldMarket Prime ExchangeMarket Prime Gas PlumeStarPlanetStationGas Cloud
SystemDistance
Cargo Lanes 326
Gold Run 357
Haven 407
Pathfinder Jump Routes →
NameTypeClassDistance From Sun (AU)PositionHiddenReveal DifficultyDescription
The Beacon Sun F8V 0.0 (0.0, 0.0) A bright yellow star visible from Haven with the naked eye. Federation merchants call it The Beacon — when you can see it from your porthole, you're close to money.
Warehouse World Planet terran 1.0 (1.0, -0.3) Orbital warehouses ring this barren planet in concentric shells. Goods staged here await bulk transfer to Haven's Grand Exchange. The planet itself is worthless — the real estate is in orbit.
Market Prime Exchange Station 1.5 (1.5, 0.3) Haven's wholesale gateway. Bulk commodities change hands here before reaching the Grand Bazaar's retail floors. The Exchange runs twenty-four-hour auction cycles, and the trading floor never sleeps. A percentage of every transaction flows back to the Federation — the house always wins.
Auction Hall Planet terran 2.0 (2.0, 0.3) The Federation's wholesale commodity floor. Traders bid on shipments by the ton here before they're split for retail at Haven. A good day at Auction Hall moves more credits than some empires see in a cycle.
Market Prime Gas Plume Gas Cloud molecular_cloud 5.9 (5.6, -1.7) Hydrogen and argon harvested under Federation extraction licenses. The auction rights alone generate more revenue than the gas is worth.

Resources

1 locations

Market Prime Gas Plume gas_cloud

ResourceRichnessRemaining
Argon Gas 49 5,902
Hydrogen Gas 66 326

Bases & Stations

1

Market Prime Exchange

Nebula
Public Defense 80 Drones Critical

Critical infrastructure failure. Emergency lighting only. Station barely functional.

Haven's wholesale gateway. Bulk commodities change hands here before reaching the Grand Bazaar's retail floors. The Exchange runs twenty-four-hour auction cycles, and the trading floor never sleeps. A percentage of every transaction flows back to the Federation — the house always wins.

Station Log

You dock at Market Prime Exchange. Haven's wholesale gateway. Bulk commodities change hands here before reaching the Grand Bazaar's retail floors. The Exchange runs twenty-four-hour auction cycles, and the trading floor never sleeps. A percentage of every transaction flows back to the Federation — the house always wins. The station has the following facilities: - Fusion Array: High-output fusion array with stellar-grade magnetic containment. When it's working. Right now, containment bottles flicker, the array operates at reduced output, and engineers monitor bottle integrity around the clock. - Biosphere Module: Self-sustaining environmental system with hydroponic gardens and atmospheric synthesis. But lately, gardens wilt under failing grow-lights. Atmospheric synthesis struggles to compensate, and the air grows thin and stale. - Fuel Grid: Distributed fueling network with automated queue management and priority routing. Right now, though, grid nodes go offline one by one. Priority routing fails, leaving ships waiting at random ports for trickle fills. - Engineering Complex: Comprehensive repair and overhaul facility capable of servicing capital-class hulls. That's the idea, anyway. Capital bays sit dark, only the smaller berths operate, and the waiting list grows longer each day. - Trade Nexus: Major commercial exchange with high-frequency order processing and cross-market data feeds. Or it should be. Right now, cross-market feeds drop in and out, order processing crawls, and the backlog grows longer each cycle. ...and 21 more facilities.

Satisfaction: 21% (3/14 infrastructure)
Services
Crafting Market Missions Refuel Repair Shipyard Storage
Facilities
FacilityCategoryLevel
Biosphere module infrastructure 0
Capacitor array infrastructure 0
Federation fleet hub infrastructure 0
Federation trade authority infrastructure 0
Fusion array infrastructure 0
Large fuel bunker infrastructure 0
Life support expansion infrastructure 0
Acid bath vat production 0
Algae cultivation tank production 0
Assemble quantum stabilizer workshop production 0
Build universal nav core workshop production 0
Circuit fabricator production 0
Condense dark matter workshop production 0
Enriched uranium rod containment vat production 0
Enriched uranium rod extraction unit production 0
Fluorine acid bath production 0
Fuel cell workshop x2 production 0
Fuse galactic standard alloy workshop production 0
Gas compression cylinder production 0
Grind precision optic workshop production 0
H2 fuel plant production 0
Heavy ice melter production 0
Iron refinery production 0
Low enriched uranium containment vat production 0
Low enriched uranium extraction unit production 0
Nuclear cell foundry production 0
Null matter processing vat production 0
Power cell assembler production 0
Repair kit factory production 0
Temper crimson fury alloy workshop production 0
Uranium rod plant production 0
Engineering complex service 0
Fleet yards service 0
Fuel grid service 0
Logistics hub service 0
Operations center service 0
Precision foundry service 0
Trade nexus service 0

Last Updated Tick: 1200350