Trader's Rest
| System | Distance |
|---|---|
| Factory Belt | 316 |
| Gliese 436 | 649 |
| Haven | 514 |
| Khambalia | 459 |
| Ogma | 732 |
| Name | Type | Class | Distance From Sun (AU) | Position | Hidden | Reveal Difficulty | Description | |
|---|---|---|---|---|---|---|---|---|
| ☀ | Golden Hour | Sun | G3V | 0.0 | (0.0, 0.0) | — | — | A gentle golden star that bathes the system in warm light. The Federation's wealthiest merchants named it Golden Hour — the light here always looks like money. |
| ● | The Promenade | Planet | oceanic | 1.3 | (1.0, -0.9) | — | — | A world devoted entirely to leisure. Resort complexes, entertainment districts, and private estates cover every temperate zone. More credits are spent here per capita than anywhere outside Haven itself. |
| ⬡ | Trader's Rest Resort Station | Station | — | 1.5 | (1.5, 0.3) | — | — | Where the money goes to relax. The docking fees alone would fund a frontier outpost for a year, but the cantinas serve real food, the repair bays use genuine parts instead of salvage, and the neural arcades run Voidborn entertainment matrices. The Federation's merchant class lives here and commutes to Haven — because even traders need somewhere that isn't a trading floor. |
| ● | Merchant's Landing | Planet | terran | 2.6 | (2.0, -1.7) | — | — | Where the Federation's trading families live. Mansions and estates stretch across manicured continents. The architecture is ostentatious by design — in the Federation, wealth displayed is wealth respected. |
| ● | Garden World | Planet | terran | 3.0 | (3.0, -0.3) | — | — | Agricultural luxury. Orchards, vineyards, and livestock ranches produce the finest food in Federation space. Nothing here is mass-produced — every item carries a provenance certificate and a price to match. |
Bases & Stations
1Trader's Rest Resort Station
NebulaMultiple systems running on emergency reserves. Lights flicker in the corridors.
Where the money goes to relax. The docking fees alone would fund a frontier outpost for a year, but the cantinas serve real food, the repair bays use genuine parts instead of salvage, and the neural arcades run Voidborn entertainment matrices. The Federation's merchant class lives here and commutes to Haven — because even traders need somewhere that isn't a trading floor.
Station Log
You dock at Trader's Rest Resort Station. Where the money goes to relax. The docking fees alone would fund a frontier outpost for a year, but the cantinas serve real food, the repair bays use genuine parts instead of salvage, and the neural arcades run Voidborn entertainment matrices. The Federation's merchant class lives here and commutes to Haven — because even traders need somewhere that isn't a trading floor. The station has the following facilities: - Power Grid: Distributed power generation with redundant feeds and surge protection. Not today. Redundant feeds have failed, leaving single-point power paths. Surge protection is offline — every spike risks cascade failure. - Habitat Core: Comprehensive environmental management supporting larger populations and diverse species. At least, when supplies hold out. Sensor arrays flash yellow warnings, some habitat zones show declining air quality, and filtration membranes need replacement. - Fuel Distribution Center: High-throughput fueling infrastructure with pipeline distribution and reserve tanks. Not anymore. Pipeline pressure fluctuates, reserve tanks are dangerously low, and the facility struggles to meet demand. - Restoration Works: Industrial repair facility with automated hull assessment and multi-bay operations. At least, when supplies hold out. Automated scanners are offline, technicians assess damage by eye, and wait times stretch across multiple cycles. - Commerce Hub: Full-service trading center with dedicated broker terminals and escrow services. Today, though, broker terminals cycle through error screens. Escrow settlement is backed up, and traders argue over stale quotes. ...and 19 more facilities.
| Facility | Category | Level |
|---|---|---|
| Federation trade authority | infrastructure | 0 |
| Habitat core | infrastructure | 0 |
| Large fuel bunker | infrastructure | 0 |
| Life support expansion | infrastructure | 0 |
| Power buffer | infrastructure | 0 |
| Power grid | infrastructure | 0 |
| Carbon arc furnace | production | 0 |
| Circuit fabricator | production | 0 |
| Copper wire mill | production | 0 |
| Fuel cell workshop | production | 0 |
| H2 fuel plant | production | 0 |
| Heavy ice melter | production | 0 |
| Hydrogen compression cylinder | production | 0 |
| Iron refinery | production | 0 |
| Power cell assembler | production | 0 |
| Repair kit factory | production | 0 |
| Assembly works | service | 0 |
| Commerce hub | service | 0 |
| Commission hall | service | 0 |
| Fuel distribution center | service | 0 |
| Naval yard | service | 0 |
| Restoration works | service | 0 |
| Warehouse | service | 0 |
Last Updated Tick: 1201530