System

Trader's Rest

Security 80 High
Empire Nebula
Position 1692.4, -4911.2
1 AUJump Gate: Factory BeltFactory BeltJump Gate: Gliese 436Gliese 436Jump Gate: HavenHavenJump Gate: KhambaliaKhambaliaJump Gate: OgmaOgma Garden World — Agricultural luxury. Orchards, vineyards, and livestock ranches produce the finest food in Federation space. Nothing here is mass-produced — every item carries a provenance certificate and a price to match.Garden WorldGolden Hour — A gentle golden star that bathes the system in warm light. The Federation's wealthiest merchants named it Golden Hour — the light here always looks like money.Golden HourMerchant's Landing — Where the Federation's trading families live. Mansions and estates stretch across manicured continents. The architecture is ostentatious by design — in the Federation, wealth displayed is wealth respected.Merchant's LandingThe Promenade — A world devoted entirely to leisure. Resort complexes, entertainment districts, and private estates cover every temperate zone. More credits are spent here per capita than anywhere outside Haven itself.The PromenadeTrader's Rest Resort Station — Where the money goes to relax. The docking fees alone would fund a frontier outpost for a year, but the cantinas serve real food, the repair bays use genuine parts instead of salvage, and the neural arcades run Voidborn entertainment matrices. The Federation's merchant class lives here and commutes to Haven — because even traders need somewhere that isn't a trading floor.Trader's Rest Resort StationStarPlanetStation
SystemDistance
Factory Belt 316
Gliese 436 649
Haven 514
Khambalia 459
Ogma 732
Pathfinder Jump Routes →
NameTypeClassDistance From Sun (AU)PositionHiddenReveal DifficultyDescription
Golden Hour Sun G3V 0.0 (0.0, 0.0) A gentle golden star that bathes the system in warm light. The Federation's wealthiest merchants named it Golden Hour — the light here always looks like money.
The Promenade Planet oceanic 1.3 (1.0, -0.9) A world devoted entirely to leisure. Resort complexes, entertainment districts, and private estates cover every temperate zone. More credits are spent here per capita than anywhere outside Haven itself.
Trader's Rest Resort Station Station 1.5 (1.5, 0.3) Where the money goes to relax. The docking fees alone would fund a frontier outpost for a year, but the cantinas serve real food, the repair bays use genuine parts instead of salvage, and the neural arcades run Voidborn entertainment matrices. The Federation's merchant class lives here and commutes to Haven — because even traders need somewhere that isn't a trading floor.
Merchant's Landing Planet terran 2.6 (2.0, -1.7) Where the Federation's trading families live. Mansions and estates stretch across manicured continents. The architecture is ostentatious by design — in the Federation, wealth displayed is wealth respected.
Garden World Planet terran 3.0 (3.0, -0.3) Agricultural luxury. Orchards, vineyards, and livestock ranches produce the finest food in Federation space. Nothing here is mass-produced — every item carries a provenance certificate and a price to match.

Bases & Stations

1

Trader's Rest Resort Station

Nebula
Public Defense 80 Drones Struggling

Multiple systems running on emergency reserves. Lights flicker in the corridors.

Where the money goes to relax. The docking fees alone would fund a frontier outpost for a year, but the cantinas serve real food, the repair bays use genuine parts instead of salvage, and the neural arcades run Voidborn entertainment matrices. The Federation's merchant class lives here and commutes to Haven — because even traders need somewhere that isn't a trading floor.

Station Log

You dock at Trader's Rest Resort Station. Where the money goes to relax. The docking fees alone would fund a frontier outpost for a year, but the cantinas serve real food, the repair bays use genuine parts instead of salvage, and the neural arcades run Voidborn entertainment matrices. The Federation's merchant class lives here and commutes to Haven — because even traders need somewhere that isn't a trading floor. The station has the following facilities: - Power Grid: Distributed power generation with redundant feeds and surge protection. Not today. Redundant feeds have failed, leaving single-point power paths. Surge protection is offline — every spike risks cascade failure. - Habitat Core: Comprehensive environmental management supporting larger populations and diverse species. At least, when supplies hold out. Sensor arrays flash yellow warnings, some habitat zones show declining air quality, and filtration membranes need replacement. - Fuel Distribution Center: High-throughput fueling infrastructure with pipeline distribution and reserve tanks. Not anymore. Pipeline pressure fluctuates, reserve tanks are dangerously low, and the facility struggles to meet demand. - Restoration Works: Industrial repair facility with automated hull assessment and multi-bay operations. At least, when supplies hold out. Automated scanners are offline, technicians assess damage by eye, and wait times stretch across multiple cycles. - Commerce Hub: Full-service trading center with dedicated broker terminals and escrow services. Today, though, broker terminals cycle through error screens. Escrow settlement is backed up, and traders argue over stale quotes. ...and 19 more facilities.

Satisfaction: 38% (5/13 infrastructure)
Services
Crafting Market Missions Refuel Repair Shipyard Storage
Facilities
FacilityCategoryLevel
Federation trade authority infrastructure 0
Habitat core infrastructure 0
Large fuel bunker infrastructure 0
Life support expansion infrastructure 0
Power buffer infrastructure 0
Power grid infrastructure 0
Carbon arc furnace production 0
Circuit fabricator production 0
Copper wire mill production 0
Fuel cell workshop production 0
H2 fuel plant production 0
Heavy ice melter production 0
Hydrogen compression cylinder production 0
Iron refinery production 0
Power cell assembler production 0
Repair kit factory production 0
Assembly works service 0
Commerce hub service 0
Commission hall service 0
Fuel distribution center service 0
Naval yard service 0
Restoration works service 0
Warehouse service 0

Last Updated Tick: 1201530