System

Blood Forge

Security 80 High
Empire Crimson
Position 5263.8, 3131.3
1 AUJump Gate: AlzirrAlzirrJump Gate: Iron ReachIron ReachJump Gate: KrynnKrynnJump Gate: StillwaterStillwaterJump Gate: ValorValor Blood Forge Smelting Works — The Pact's primary refinery. Raw ore from Iron Reach enters one end; weapons-grade alloys leave the other. The station runs three shifts and the heat never fully dissipates — veterans say you can taste copper in the air on every deck. The forges are the largest outside Sol, and they were built for one purpose.Crucible Minor — Secondary processing facilities handle overflow when the main station's smelters run hot. Home to a small permanent population of metallurgists and their families.Crucible MinorRed Maw — A bloated red giant the smelter crews named Red Maw — the whole system feels like it's being swallowed by heat. The Crimson Pact chose it for practical reasons: cheaper to smelt when the ambient temperature is already halfway there.Red MawSlagworld — Centuries of industrial waste have left this world a grey-orange marble of cooling slag. No one lives here, but automated barges dump refinery tailings on the surface around the clock.SlagworldBlood Forge Smelting WorksStarPlanetStation
SystemDistance
Alzirr 699
Iron Reach 686
Krynn 295
Stillwater 645
Valor 283
Pathfinder Jump Routes →
NameTypeClassDistance From Sun (AU)PositionHiddenReveal DifficultyDescription
Red Maw Sun M1III 0.0 (0.0, 0.0) A bloated red giant the smelter crews named Red Maw — the whole system feels like it's being swallowed by heat. The Crimson Pact chose it for practical reasons: cheaper to smelt when the ambient temperature is already halfway there.
Slagworld Planet lava_world 1.2 (1.0, 0.7) Centuries of industrial waste have left this world a grey-orange marble of cooling slag. No one lives here, but automated barges dump refinery tailings on the surface around the clock.
Blood Forge Smelting Works Station 1.5 (1.5, 0.3) The Pact's primary refinery. Raw ore from Iron Reach enters one end; weapons-grade alloys leave the other. The station runs three shifts and the heat never fully dissipates — veterans say you can taste copper in the air on every deck. The forges are the largest outside Sol, and they were built for one purpose.
Crucible Minor Planet arid 2.0 (2.0, 0.3) Secondary processing facilities handle overflow when the main station's smelters run hot. Home to a small permanent population of metallurgists and their families.

Bases & Stations

1

Blood Forge Smelting Works

Crimson
Public Defense 80 Drones Critical

Critical infrastructure failure. Emergency lighting only. Station barely functional.

The Pact's primary refinery. Raw ore from Iron Reach enters one end; weapons-grade alloys leave the other. The station runs three shifts and the heat never fully dissipates — veterans say you can taste copper in the air on every deck. The forges are the largest outside Sol, and they were built for one purpose.

Station Log

You dock at Blood Forge Smelting Works. The Pact's primary refinery. Raw ore from Iron Reach enters one end; weapons-grade alloys leave the other. The station runs three shifts and the heat never fully dissipates — veterans say you can taste copper in the air on every deck. The forges are the largest outside Sol, and they were built for one purpose. The station has the following facilities: - Fusion Array: High-output fusion array with stellar-grade magnetic containment. When it's working. Right now, containment bottles flicker, the array operates at reduced output, and engineers monitor bottle integrity around the clock. - Biosphere Module: Self-sustaining environmental system with hydroponic gardens and atmospheric synthesis. But lately, gardens wilt under failing grow-lights. Atmospheric synthesis struggles to compensate, and the air grows thin and stale. - Fuel Grid: Distributed fueling network with automated queue management and priority routing. Right now, though, grid nodes go offline one by one. Priority routing fails, leaving ships waiting at random ports for trickle fills. - Engineering Complex: Comprehensive repair and overhaul facility capable of servicing capital-class hulls. That's the idea, anyway. Capital bays sit dark, only the smaller berths operate, and the waiting list grows longer each day. - Trade Nexus: Major commercial exchange with high-frequency order processing and cross-market data feeds. Or it should be. Right now, cross-market feeds drop in and out, order processing crawls, and the backlog grows longer each cycle. ...and 18 more facilities.

Satisfaction: 21% (3/14 infrastructure)
Services
Crafting Market Missions Refuel Repair Shipyard Storage
Facilities
FacilityCategoryLevel
Biosphere module infrastructure 0
Capacitor array infrastructure 0
Fusion array infrastructure 0
Large fuel bunker infrastructure 0
Life support expansion infrastructure 0
Pact war depot infrastructure 0
Pact war precinct infrastructure 0
Argon cell lab production 0
Circuit fabricator production 0
Copper wire mill production 0
Dark matter condensing line production 0
Dark matter sealing station production 0
Enriched uranium rod containment vat production 0
Enriched uranium rod extraction unit production 0
Fuel cell workshop production 0
Fury alloy tempering forge production 0
H2 fuel plant production 0
Heavy ice melter production 0
Hydrogen compression cylinder production 0
Iron refinery production 0
Neon discharge plant production 0
Nickel smelter production 0
Nickel steel forge production 0
Nuclear cell foundry production 0
Plate hammer shop production 0
Power cell assembler production 0
Repair kit factory production 0
Uranium rod fabricator production 0
Engineering complex service 0
Fleet yards service 0
Fuel grid service 0
Logistics hub service 0
Operations center service 0
Precision foundry service 0
Trade nexus service 0

Last Updated Tick: 1201516