Treasure Cache
| System | Distance |
|---|---|
| Ashford | 587 |
| Factory Belt | 642 |
| Pollux | 573 |
| Ross 128 | 545 |
| Name | Type | Class | Distance From Sun (AU) | Position | Hidden | Reveal Difficulty | Description | |
|---|---|---|---|---|---|---|---|---|
| ☀ | Dim Fortune | Sun | K7V | 0.0 | (0.0, 0.0) | — | — | A faint amber star at the Federation's furthest edge. Traders who come this far call it Dim Fortune — the light is weak but the margins are strong, if you know the right people. |
| ● | Cache I | Planet | arid | 1.0 | (1.0, 0.0) | — | — | Abandoned mining settlement converted to a trading post. The buildings are older than the Federation itself. Nobody's sure who built them. |
| ● | Cache II | Planet | tundra | 2.0 | (2.0, -0.3) | — | — | Unregulated storage. Container farms cover the dark side of this tidally locked world. The Federation doesn't inspect what's stored here — officially because it's too far away, unofficially because nobody wants to know. |
| ⬡ | Treasure Cache Trading Post | Station | — | 2.0 | (2.0, 0.3) | — | — | The Nebula Federation's furthest outpost, and it shows. Customs inspections are optional, manifests are filed on the honor system, and the dockmaster's main qualification is knowing when not to ask questions. Conveniently, the route from here to Factory Belt to Trader's Rest bypasses The Levy entirely — a geographic coincidence the Federation has never gotten around to correcting. |
| ◈ | Cache Mineral Fields | Asteroid Belt | carbonaceous | 4.1 | (4.0, -1.0) | — | — | Carbon deposits and trace iridium. Enough to sustain local operations, but the real wealth passing through Treasure Cache doesn't come from these rocks. |
| ☁ | Treasure Cache Gas Plume | Gas Cloud | molecular_cloud | 4.7 | (4.7, 0.6) | — | — | An unusually rich gas plume for a frontier system. Hydrogen, argon, plasma, and nebula gas — the diversity makes it worth the trip for independent harvesters willing to work outside Federation patrols. |
Resources
2 locationsCache Mineral Fields asteroid_belt
| Resource | Richness | Remaining |
|---|---|---|
| Carbon Ore | 170 | |
| Iridium Ore | 5,000 |
Treasure Cache Gas Plume gas_cloud
| Resource | Richness | Remaining |
|---|---|---|
| Argon Gas | 49,569 | |
| Hydrogen Gas | 49,459 | |
| Nebula Gas | 9,979 | |
| Neon Gas | 49,925 | |
| Plasma Gas | 9,955 |
Bases & Stations
1Treasure Cache Trading Post
NebulaMultiple systems running on emergency reserves. Lights flicker in the corridors.
The Nebula Federation's furthest outpost, and it shows. Customs inspections are optional, manifests are filed on the honor system, and the dockmaster's main qualification is knowing when not to ask questions. Conveniently, the route from here to Factory Belt to Trader's Rest bypasses The Levy entirely — a geographic coincidence the Federation has never gotten around to correcting.
Station Log
You dock at Treasure Cache Trading Post. The Nebula Federation's furthest outpost, and it shows. Customs inspections are optional, manifests are filed on the honor system, and the dockmaster's main qualification is knowing when not to ask questions. Conveniently, the route from here to Factory Belt to Trader's Rest bypasses The Levy entirely — a geographic coincidence the Federation has never gotten around to correcting. The station has the following facilities: - Fusion Power Core: Standard fusion power plant providing energy to the station. Or it should be. The reactor hums at reduced output, and brownouts ripple through the station's power grid. - Life Support System: Atmospheric recycling and water purification for station inhabitants. But something's off — the air tastes stale and metallic, and condensation drips from overhead vents. - Fuel Depot: Fuel storage and dispensing facility for visiting ships. In theory. Fuel reserves are running low, dispensing pumps sputter, and rationing notices flash on the status board. - Repair Bay: Ship repair facility with basic hull patching equipment. Welding arcs flash behind safety shields. A crew patches hull breaches with practiced speed. - Treasure Cache Market: No-questions-asked trading floor. The only place you can sell contraband outside pirate space. Half the terminals are down, which somehow hasn't slowed business at all. Deals are closing by handshake in the corner. ...and 13 more facilities.
| Facility | Category | Level |
|---|---|---|
| Battery bank | infrastructure | 0 |
| Federation seizure processing center | infrastructure | 0 |
| Fuel bunker | infrastructure | 0 |
| Fusion power core | infrastructure | 0 |
| Life support expansion x2 | infrastructure | 0 |
| Life support system | infrastructure | 0 |
| Acid bath vat | production | 0 |
| Carbon arc furnace | production | 0 |
| Circuit fabricator | production | 0 |
| Electrolysis cell | production | 0 |
| Fluorine acid bath | production | 0 |
| Fuel cell workshop | production | 0 |
| H2 fuel combustor | production | 0 |
| Hydrogen compression cylinder | production | 0 |
| Iron refinery | production | 0 |
| Nuclear cell foundry | production | 0 |
| Repair kit factory | production | 0 |
| Vanadium forge | production | 0 |
| Crafting workshop | service | 0 |
| Fuel depot | service | 0 |
| Mission board | service | 0 |
| Repair bay | service | 0 |
| Shipyard | service | 0 |
| Storage bay | service | 0 |
| Treasure cache market | service | 0 |
Last Updated Tick: 1201530