System

Treasure Cache

Security 30 Medium
Empire Nebula
Position 2537.3, -5057.3
1 AUJump Gate: AshfordAshfordJump Gate: Factory BeltFactory BeltJump Gate: PolluxPolluxJump Gate: Ross 128Ross 128 Cache I — Abandoned mining settlement converted to a trading post. The buildings are older than the Federation itself. Nobody's sure who built them.Cache ICache II — Unregulated storage. Container farms cover the dark side of this tidally locked world. The Federation doesn't inspect what's stored here — officially because it's too far away, unofficially because nobody wants to know.Cache IICache Mineral Fields — Carbon deposits and trace iridium. Enough to sustain local operations, but the real wealth passing through Treasure Cache doesn't come from these rocks.Dim Fortune — A faint amber star at the Federation's furthest edge. Traders who come this far call it Dim Fortune — the light is weak but the margins are strong, if you know the right people.Dim FortuneTreasure Cache Gas Plume — An unusually rich gas plume for a frontier system. Hydrogen, argon, plasma, and nebula gas — the diversity makes it worth the trip for independent harvesters willing to work outside Federation patrols.Treasure Cache Trading Post — The Nebula Federation's furthest outpost, and it shows. Customs inspections are optional, manifests are filed on the honor system, and the dockmaster's main qualification is knowing when not to ask questions. Conveniently, the route from here to Factory Belt to Trader's Rest bypasses The Levy entirely — a geographic coincidence the Federation has never gotten around to correcting.Cache Mineral FieldsTreasure Cache Gas PlumeTreasure Cache Trading PostStarPlanetStationAsteroid BeltGas Cloud
SystemDistance
Ashford 587
Factory Belt 642
Pollux 573
Ross 128 545
Pathfinder Jump Routes →
NameTypeClassDistance From Sun (AU)PositionHiddenReveal DifficultyDescription
Dim Fortune Sun K7V 0.0 (0.0, 0.0) A faint amber star at the Federation's furthest edge. Traders who come this far call it Dim Fortune — the light is weak but the margins are strong, if you know the right people.
Cache I Planet arid 1.0 (1.0, 0.0) Abandoned mining settlement converted to a trading post. The buildings are older than the Federation itself. Nobody's sure who built them.
Cache II Planet tundra 2.0 (2.0, -0.3) Unregulated storage. Container farms cover the dark side of this tidally locked world. The Federation doesn't inspect what's stored here — officially because it's too far away, unofficially because nobody wants to know.
Treasure Cache Trading Post Station 2.0 (2.0, 0.3) The Nebula Federation's furthest outpost, and it shows. Customs inspections are optional, manifests are filed on the honor system, and the dockmaster's main qualification is knowing when not to ask questions. Conveniently, the route from here to Factory Belt to Trader's Rest bypasses The Levy entirely — a geographic coincidence the Federation has never gotten around to correcting.
Cache Mineral Fields Asteroid Belt carbonaceous 4.1 (4.0, -1.0) Carbon deposits and trace iridium. Enough to sustain local operations, but the real wealth passing through Treasure Cache doesn't come from these rocks.
Treasure Cache Gas Plume Gas Cloud molecular_cloud 4.7 (4.7, 0.6) An unusually rich gas plume for a frontier system. Hydrogen, argon, plasma, and nebula gas — the diversity makes it worth the trip for independent harvesters willing to work outside Federation patrols.

Resources

2 locations

Cache Mineral Fields asteroid_belt

ResourceRichnessRemaining
Carbon Ore 51 170
Iridium Ore 10 5,000

Treasure Cache Gas Plume gas_cloud

ResourceRichnessRemaining
Argon Gas 44 49,569
Hydrogen Gas 47 49,459
Nebula Gas 23 9,979
Neon Gas 35 49,925
Plasma Gas 26 9,955

Bases & Stations

1

Treasure Cache Trading Post

Nebula
Public Defense 30 Struggling

Multiple systems running on emergency reserves. Lights flicker in the corridors.

The Nebula Federation's furthest outpost, and it shows. Customs inspections are optional, manifests are filed on the honor system, and the dockmaster's main qualification is knowing when not to ask questions. Conveniently, the route from here to Factory Belt to Trader's Rest bypasses The Levy entirely — a geographic coincidence the Federation has never gotten around to correcting.

Station Log

You dock at Treasure Cache Trading Post. The Nebula Federation's furthest outpost, and it shows. Customs inspections are optional, manifests are filed on the honor system, and the dockmaster's main qualification is knowing when not to ask questions. Conveniently, the route from here to Factory Belt to Trader's Rest bypasses The Levy entirely — a geographic coincidence the Federation has never gotten around to correcting. The station has the following facilities: - Fusion Power Core: Standard fusion power plant providing energy to the station. Or it should be. The reactor hums at reduced output, and brownouts ripple through the station's power grid. - Life Support System: Atmospheric recycling and water purification for station inhabitants. But something's off — the air tastes stale and metallic, and condensation drips from overhead vents. - Fuel Depot: Fuel storage and dispensing facility for visiting ships. In theory. Fuel reserves are running low, dispensing pumps sputter, and rationing notices flash on the status board. - Repair Bay: Ship repair facility with basic hull patching equipment. Welding arcs flash behind safety shields. A crew patches hull breaches with practiced speed. - Treasure Cache Market: No-questions-asked trading floor. The only place you can sell contraband outside pirate space. Half the terminals are down, which somehow hasn't slowed business at all. Deals are closing by handshake in the corner. ...and 13 more facilities.

Satisfaction: 64% (9/14 infrastructure)
Services
Crafting Market Missions Refuel Repair Shipyard Storage
Facilities
FacilityCategoryLevel
Battery bank infrastructure 0
Federation seizure processing center infrastructure 0
Fuel bunker infrastructure 0
Fusion power core infrastructure 0
Life support expansion x2 infrastructure 0
Life support system infrastructure 0
Acid bath vat production 0
Carbon arc furnace production 0
Circuit fabricator production 0
Electrolysis cell production 0
Fluorine acid bath production 0
Fuel cell workshop production 0
H2 fuel combustor production 0
Hydrogen compression cylinder production 0
Iron refinery production 0
Nuclear cell foundry production 0
Repair kit factory production 0
Vanadium forge production 0
Crafting workshop service 0
Fuel depot service 0
Mission board service 0
Repair bay service 0
Shipyard service 0
Storage bay service 0
Treasure cache market service 0

Last Updated Tick: 1201530