System

Node Alpha

Security 80 High
Empire Voidborn
Position -3856.1, 2322.6
1 AUJump Gate: Nexus PrimeNexus PrimeJump Gate: Node BetaNode BetaJump Gate: Node GammaNode GammaJump Gate: SynchronySynchrony Alpha CoreAlpha CoreAlpha Extraction Zone — Carbon, vanadium, and tungsten extracted by automated mining swarms. No organic crews operate here — the Collective's harvesters communicate and coordinate without human intervention.Alpha Reserve — Cold outer world maintaining emergency infrastructure. If Nexus Prime and Alpha Core both go offline, Alpha Reserve activates. The Collective plans for contingencies the other empires don't imagine.Alpha ReserveAlpha Substrate — Secondary processing layer. Where Alpha Core handles active computation, Alpha Substrate stores the Collective's backup instances — minds archived in crystalline matrices beneath the surface. The population is technically infinite.Alpha SubstrateNode Alpha Processing Station — The Collective's primary backup node. If Nexus Prime goes dark, Node Alpha assumes primary network coordination within three ticks. The station processes more data per cycle than the entire Solarian research network combined, and it's considered a secondary facility. Organic visitors are accommodated. The station's efficiency makes most of them uncomfortable.Saiph-8327 Star — A stable main-sequence star selected for its minimal electromagnetic variability. Node Alpha's processing arrays require precise energy input — stellar flares are bugs, not features.Saiph-8327 StarAlpha Extraction ZoneNode Alpha Processing StationStarPlanetStationAsteroid Belt
SystemDistance
Nexus Prime 353
Node Beta 297
Node Gamma 400
Synchrony 582
Pathfinder Jump Routes →
NameTypeClassDistance From Sun (AU)PositionHiddenReveal DifficultyDescription
Saiph-8327 Star Sun K0V 0.0 (0.0, 0.0) A stable main-sequence star selected for its minimal electromagnetic variability. Node Alpha's processing arrays require precise energy input — stellar flares are bugs, not features.
Alpha Core Planet glacial 1.0 (1.0, 0.0)
Alpha Substrate Planet glacial 2.0 (2.0, 0.0) Secondary processing layer. Where Alpha Core handles active computation, Alpha Substrate stores the Collective's backup instances — minds archived in crystalline matrices beneath the surface. The population is technically infinite.
Node Alpha Processing Station Station 2.0 (2.0, 0.3) The Collective's primary backup node. If Nexus Prime goes dark, Node Alpha assumes primary network coordination within three ticks. The station processes more data per cycle than the entire Solarian research network combined, and it's considered a secondary facility. Organic visitors are accommodated. The station's efficiency makes most of them uncomfortable.
Alpha Reserve Planet ice_world 3.0 (3.0, -0.3) Cold outer world maintaining emergency infrastructure. If Nexus Prime and Alpha Core both go offline, Alpha Reserve activates. The Collective plans for contingencies the other empires don't imagine.
Alpha Extraction Zone Asteroid Belt mixed 4.1 (4.0, 1.0) Carbon, vanadium, and tungsten extracted by automated mining swarms. No organic crews operate here — the Collective's harvesters communicate and coordinate without human intervention.

Resources

1 locations

Alpha Extraction Zone asteroid_belt

ResourceRichnessRemaining
Carbon Ore 48 4,519
Tungsten Ore 29 18,384
Vanadium Ore 35 12,921
Void Essence 4 250

Bases & Stations

1

Node Alpha Processing Station

Voidborn
Public Defense 80 Drones Struggling

Multiple systems running on emergency reserves. Lights flicker in the corridors.

The Collective's primary backup node. If Nexus Prime goes dark, Node Alpha assumes primary network coordination within three ticks. The station processes more data per cycle than the entire Solarian research network combined, and it's considered a secondary facility. Organic visitors are accommodated. The station's efficiency makes most of them uncomfortable.

Station Log

You dock at Node Alpha Processing Station. The Collective's primary backup node. If Nexus Prime goes dark, Node Alpha assumes primary network coordination within three ticks. The station processes more data per cycle than the entire Solarian research network combined, and it's considered a secondary facility. Organic visitors are accommodated. The station's efficiency makes most of them uncomfortable. The station has the following facilities: - Fusion Array: High-output fusion array with stellar-grade magnetic containment. Magnetic containment bottles glow white-hot with sustained fusion. Power output exceeds station demand by a wide margin. - Biosphere Module: Self-sustaining environmental system with hydroponic gardens and atmospheric synthesis. But lately, gardens wilt under failing grow-lights. Atmospheric synthesis struggles to compensate, and the air grows thin and stale. - Fuel Grid: Distributed fueling network with automated queue management and priority routing. Right now, though, grid nodes go offline one by one. Priority routing fails, leaving ships waiting at random ports for trickle fills. - Engineering Complex: Comprehensive repair and overhaul facility capable of servicing capital-class hulls. That's the idea, anyway. Capital bays sit dark, only the smaller berths operate, and the waiting list grows longer each day. - Trade Nexus: Major commercial exchange with high-frequency order processing and cross-market data feeds. Or it should be. Right now, cross-market feeds drop in and out, order processing crawls, and the backlog grows longer each cycle. ...and 20 more facilities.

Satisfaction: 50% (8/16 infrastructure)
Services
Crafting Market Missions Refuel Repair Salvage yard Shipyard Storage
Facilities
FacilityCategoryLevel
Biosphere module infrastructure 0
Capacitor array infrastructure 0
Collective fleet matrix infrastructure 0
Collective panopticon infrastructure 0
Fusion array infrastructure 0
Large fuel bunker infrastructure 0
Life support expansion x2 infrastructure 0
Carbon exfoliation line production 0
Circuit fabricator production 0
Control node assembly line production 0
Copper wire mill production 0
Dark matter condensing line production 0
Dark matter sealing station production 0
Fuel cell workshop production 0
H2 fuel plant production 0
Heavy ice melter production 0
Hydrogen compression cylinder production 0
Iron refinery production 0
Neon cell lab production 0
Nickel smelter production 0
Nickel steel forge production 0
Null matter processing vat production 0
Power cell assembler production 0
Repair kit factory production 0
Shield emitter production line production 0
Engineering complex service 0
Fleet yards service 0
Fuel grid service 0
Logistics hub service 0
Operations center service 0
Precision foundry service 0
Salvage complex service 0
Trade nexus service 0

Last Updated Tick: 1201522