Weapon

Weapons and weapon systems.

NameRaritySizeBase ValueDescription
Autocannon I 10 710 cr Rapid-fire kinetic weapon. Good against armor.
Autocannon II 10 1,800 cr Dual-barrel autocannon with improved fire rate.
Blood Reaver 10 8,700 cr Crimson Fleet weapon that converts damage dealt into repairs.
Dark Matter Projector 10 52,000 cr Projects concentrated dark matter that annihilates conventional matter.
EM Disruptor I 10 3,900 cr Disrupts enemy systems, reducing their effectiveness.
EM Smartbomb 10 6,400 cr Area-effect EMP device that damages all nearby ships.
EMP Cannon I 10 3,000 cr Electromagnetic pulse weapon that disrupts ship electronics.
EMP Missile Launcher 10 5,600 cr Fires guided EMP warheads that disable target modules on impact.
EMP Pulse I 10 3,800 cr Electromagnetic pulse that temporarily disables ship systems.
EMP Pulse II 10 6,800 cr Enhanced EMP device with longer disruption duration.
EMP Pulse III 10 41,000 cr Military-grade EMP that can cripple capital ships.
Explosive Smartbomb 10 4,200 cr Detonates a shaped charge affecting all nearby ships.
Flak Cannon I 10 4,200 cr Anti-munition weapon that intercepts drones and missiles.
Flak Cannon II 10 5,300 cr Improved flak system with wider coverage arc.
Flak Cannon III 10 26,000 cr Advanced flak battery that creates a defensive perimeter.
Focused Beam I 10 8,700 cr Continuous beam weapon that bypasses shields.
Focused Beam II 10 17,000 cr Advanced beam weapon with improved shield penetration.
Focused Beam III 10 27,000 cr Elite beam weapon with 60% shield penetration.
Fury Cannon 10 37,000 cr Crimson Fleet weapon that deals more damage as your hull decreases.
Heavy Mass Driver 10 25,000 cr Accelerates massive projectiles using gravity manipulation.
Heavy Pulse Laser 10 27,000 cr Capital-class energy weapon with devastating output.
Heavy Torpedo 10 4,000 cr Slow but devastating capital ship killer.
Ion Beam Array 10 11,000 cr Multi-emitter ion array that systematically disables enemy ship systems.
Ion Blaster I 10 3,900 cr Ionized particles that disrupt shield generators and drain capacitors.
Ion Blaster II 10 7,200 cr Enhanced ion weapon that cripples enemy shield regeneration.
Ion Blaster III 10 11,000 cr Military ion weapon that completely neutralizes shield systems.
Ion Cannon I 10 2,600 cr Ionized particle weapon that drains enemy capacitor systems.
Ion Cannon II 10 5,400 cr Improved ion weapon with stronger capacitor disruption.
Judgment Beam 10 40,000 cr The ultimate Solarian weapon of righteous destruction.
Jury-Rigged Cannon 10 2,500 cr Outer Rim heavy weapon cobbled together from salvage.
Kinetic Smartbomb 10 3,800 cr Releases a shrapnel burst damaging all nearby ships.
Mass Driver 10 12,000 cr Capital-class railgun with extreme range and damage.
Mine Launcher I 10 1,800 cr Deploys proximity mines that detonate when ships approach.
Mine Launcher II 10 4,000 cr Advanced mine deployment system with larger payload capacity.
Missile Launcher I 10 1,800 cr Basic missile launcher. Area damage.
Missile Launcher II 10 6,500 cr Multi-warhead missile system.
Neural Disruptor 10 10,000 cr Advanced EM weapon that disrupts ship systems.
Null Cannon 10 46,000 cr Creates localized areas of null-space that erase matter.
Phase Disruptor 10 21,000 cr Voidborn weapon that shifts between dimensions to strike.
Piercing Railgun I 10 5,000 cr Electromagnetic accelerator that fires dense metal slugs at extreme velocity. Bypasses 50% of armor.
Piercing Railgun II 10 15,000 cr High-velocity railgun with improved magnetic coils and penetrating power. Bypasses 65% of armor.
Plasma Cannon I 10 2,200 cr Superheated plasma projectiles that burn through armor.
Plasma Cannon II 10 3,800 cr Enhanced plasma weapon with improved containment fields.
Plasma Cannon III 10 8,100 cr Military-grade plasma weapon with devastating thermal output.
Plasma Cannon IV 10 9,500 cr Capital-class plasma weapon that liquefies enemy hulls.
Plasma Repeater I 10 2,400 cr Rapid-fire plasma weapon with lower damage per shot.
Plasma Repeater II 10 4,900 cr Advanced rapid-fire plasma system with improved heat dissipation.
Plasma Torpedo Launcher 10 7,500 cr Fires slow but devastating plasma-charged torpedoes.
Proximity Mine Launcher 10 3,500 cr Deploys smart mines with enhanced detection radius.
Pulse Laser I 10 2,500 cr Entry-level energy weapon. Reliable but weak.
Pulse Laser II 10 6,900 cr Improved energy weapon with better focusing optics.
Pulse Laser III 10 13,000 cr Military-grade pulse laser with rapid fire capability.
Railgun I 10 5,000 cr Electromagnetic accelerator. High damage, slow fire.
Railgun II 10 9,500 cr Advanced railgun with armor-piercing rounds.
Scrapgun 10 1,100 cr Outer Rim improvised weapon that fires salvaged debris.
Siege Railgun 10 30,000 cr Capital-class electromagnetic cannon designed for station bombardment.
Solar Lance 10 27,000 cr Solarian weapon that harnesses the power of stars.
System Disabler 10 8,800 cr Targeted EMP that disables specific enemy modules.
Thermal Smartbomb 10 4,800 cr Releases superheated plasma in all directions.
Tracking Mine Launcher 10 8,000 cr Deploys mines that actively pursue nearby targets.
Void Cannon 10 25,000 cr Fires concentrated void energy that ignores conventional defenses.
Void Lance II 10 40,000 cr Advanced void weapon that tears through any defense.
Void Laser 10 143,000 cr Legendary weapon that tears holes in the fabric of space-time.
Void Mine Launcher 10 56,000 cr Deploys dimensional rift mines that bypass conventional shields entirely.
Void Torpedo Launcher 10 108,000 cr Phase-shifted warheads that bypass shields entirely.