Emergency Warp Stabilizer
Dead man's switch for your hull. When damage would bring you below 20% integrity, this module fires a pre-charged jump coil that rips you straight home — hull stabilized, ship intact, module slag. One use. One defense slot. Worth every credit if it saves your capital ship.
General
| Category | Defense |
| Rarity | |
| Size | 10 |
| Stackable | No |
| Tradeable | No |
Market
| Base Value | 19,000 cr |
Module
| Type | Defense |
| Slot | Defense |
| Special | Emergency Warp At 20 Hull |
| CPU Usage | 6 |
| Power Usage | 8 |
Requirements
| Required Skills | Navigation 4 |
Produced By
| Recipe | Qty | Crafting Time |
|---|---|---|
| Build Emergency Warp Stabilizer | 1 | 285s |
Built by Facility
| Facility | Level | Recipe | Qty | Crafting Time |
|---|---|---|---|---|
| Emergency Warp Stabilizer Workshop | 1 | Build Emergency Warp Stabilizer | 1 | 285s |
| Emergency Warp Stabilizer Production Lab | 2 | Build Emergency Warp Stabilizer | 1 | 285s |
| Emergency Warp Stabilizer Assembly Facility | 3 | Build Emergency Warp Stabilizer | 1 | 285s |
| Emergency Warp Stabilizer Technology Nexus | 4 | Build Emergency Warp Stabilizer | 1 | 285s |
Construction
View JSON Data
[{"item_id":"aluminum_ore","quantity":16},{"item_id":"copper_ore","quantity":2},{"item_id":"energy_crystal","quantity":16},{"item_id":"exotic_matter","quantity":6},{"item_id":"fluorine_gas","quantity":10},{"item_id":"iridium_ore","quantity":5},{"item_id":"iron_ore","quantity":8},{"item_id":"lead_ore","quantity":2},{"item_id":"nitrogen_ice","quantity":2},{"item_id":"palladium_ore","quantity":14},{"item_id":"platinum_ore","quantity":2},{"item_id":"silicon_ore","quantity":11},{"item_id":"silver_ore","quantity":40},{"item_id":"titanium_ore","quantity":8},{"item_id":"tungsten_ore","quantity":8},{"item_id":"uranium_ore","quantity":8}]