Defense
Defensive equipment and shield systems.
| Name | Rarity | Size | Base Value | Description | |
|---|---|---|---|---|---|
| Adaptive Shield I | 10 | 21,000 cr | Shield that learns and adapts to incoming damage types. | ||
| Adaptive Shield II | 10 | 44,000 cr | Enhanced adaptive shield with faster learning algorithms. | ||
| Adaptive Shield III | 10 | 53,000 cr | Top-tier adaptive shield that rapidly counters all damage types. | ||
| Armor Plate I | 10 | 490 cr | Additional armor plating. Reduces speed due to added mass. | ||
| Armor Plate II | 10 | 1,200 cr | Reinforced titanium plating. Reduces speed due to added mass. | ||
| Armor Plate III | 10 | 1,700 cr | Heavy composite armor. Significantly reduces speed due to added mass. | ||
| Armor Repairer I | 10 | 3,700 cr | Actively repairs armor damage during combat. | ||
| Armor Repairer II | 10 | 7,500 cr | Enhanced repair system with faster restoration. | ||
| Armor Repairer III | 10 | 7,000 cr | Industrial-grade armor repair for capital ships. | ||
| Crimson Berserker Plating | 10 | 16,000 cr | Armor that increases damage output as it takes damage. | ||
| Damage Control System | 10 | 5,600 cr | Automated system that reduces incoming damage. | ||
| Darksteel Armor | 10 | 8,000 cr | Elite armor made from darksteel alloy. Significantly reduces speed due to added mass. | ||
| EM Hull Hardener | 10 | 1,600 cr | Faraday cage protection against EM damage. | ||
| EM Shield Hardener | 10 | 4,300 cr | Increases shield resistance to EM damage. | ||
| Emergency Warp Stabilizer | 10 | 19,000 cr | Dead man's switch for your hull. When damage would bring you below 20% integrity, this module fires a pre-charged jump coil that rips you straight home — hull stabilized, ship intact, module slag. One use. One defense slot. Worth every credit if it saves your capital ship. | ||
| Explosive Hull Hardener | 10 | 640 cr | Blast-resistant hull reinforcement. | ||
| Explosive Shield Hardener | 10 | 3,700 cr | Increases shield resistance to explosive damage. | ||
| Hull Integrity Field | 10 | 5,500 cr | Energy field that reinforces hull structure and resists deformation. | ||
| Hull Reinforcement I | 10 | 880 cr | Internal structural bracing that increases hull integrity. Slightly reduces cargo space. | ||
| Hull Reinforcement II | 10 | 1,100 cr | Reinforced internal bracing for improved hull integrity. Reduces cargo space. | ||
| Hull Reinforcement III | 10 | 2,100 cr | Heavy-duty structural reinforcement. Significantly reduces cargo space. | ||
| Kinetic Hull Hardener | 10 | 740 cr | Reinforces hull against kinetic impacts. | ||
| Kinetic Shield Hardener | 10 | 3,800 cr | Increases shield resistance to kinetic damage. | ||
| Nanite Hull Coating | 10 | 20,000 cr | Nanobots continuously repair all hull damage. | ||
| Nanocarbon Hull Lattice | 10 | 2,800 cr | Elite nanocarbon structural weave woven into the hull frame. Greatly reduces cargo space. | ||
| Outer Rim Scrap Armor | 10 | 3,300 cr | Improvised armor made from salvaged materials. Cheap but effective. | ||
| Quantum Entanglement Shield | 8 | 83,000 cr | Legendary shield that redirects damage across dimensions. | ||
| Quantum Shield IV | 10 | 21,000 cr | Advanced quantum-state shield that adapts to incoming damage patterns. | ||
| Reactive Armor Hardener | 10 | 8,600 cr | Automatically shifts resistances based on incoming damage. | ||
| Regenerative Armor I | 10 | 4,300 cr | Self-healing armor that slowly repairs over time. | ||
| Regenerative Armor II | 10 | 10,000 cr | Advanced self-healing armor with nanite infusion. | ||
| Shield Booster I | 10 | 1,700 cr | Increases maximum shield capacity. | ||
| Shield Booster II | 10 | 7,200 cr | Enhanced shield capacity module. | ||
| Shield Booster III | 10 | 13,000 cr | Military-grade shield enhancement. | ||
| Shield Booster IV | 10 | 18,000 cr | Capital-grade shield enhancement system. | ||
| Shield Recharger I | 10 | 1,300 cr | Improves shield regeneration rate. | ||
| Shield Recharger II | 10 | 7,500 cr | Advanced regeneration systems. | ||
| Solarian Aegis | 10 | 23,000 cr | Blessed defensive system that reflects energy damage. | ||
| Thermal Hull Hardener | 10 | 580 cr | Heat-resistant coating to protect against thermal damage. | ||
| Thermal Shield Hardener | 10 | 3,600 cr | Increases shield resistance to thermal damage. | ||
| Void Hull Hardener | 10 | 4,900 cr | Phase-resistant hull lining that absorbs void energy. Required to survive high-tier void weaponry. | ||
| Void Shield Hardener | 10 | 8,200 cr | Resonance-tuned shield matrix that deflects void energy. Required to survive high-tier void weaponry. | ||
| Voidborn Phase Armor | 10 | 26,000 cr | Armor that partially exists in another dimension. |