System

Frostfeld

Security 55 Medium
Empire Crimson
Position 5642.4, 2496.8
1 AUJump Gate: 82 Eridani82 EridaniJump Gate: AlzirrAlzirrJump Gate: GSC-0036GSC-0036Jump Gate: HD 20794HD 20794Jump Gate: IronhearthIronhearthJump Gate: MuscidaMuscidaJump Gate: The AnvilThe AnvilJump Gate: WindmereWindmere Frostfeld I — An ice world locked in permanent glaciation. Wind-carved methane spires rise kilometers above the frozen surface. The Pact assessed it for colonization and decided the cold wasn't worth fighting.Frostfeld IFrostfeld II — Frozen outer world. Surface temperature cold enough to crystallize atmospheric gases. Crimson scouts mapped it once and never returned.Frostfeld IIFrostfeld Ice Flats — Vast fields of nitrogen and water ice drifting in the dim starlight. Occasionally harvested by Crimson supply ships running low on coolant, but not worth a permanent operation.Frostfeld Thermal Vent — Superheated plasma residue venting from deep volcanic fissures. Less productive than the weapons-testing grounds of Krynn, but still worth harvesting.Smelt Reef — Frostfeld — Darksteel ore in quantities too small to support a full forge operation, but enough to be worth a detour for any weaponsmith.The Pale — A dim white dwarf bleeding the last of its heat into the void. Locals call it The Pale — everything here is cold, and the star does nothing to argue the point.The PaleFrostfeld Ice FlatsFrostfeld Thermal VentSmelt Reef — FrostfeldStarPlanetAsteroid BeltIce Field
SystemDistance
82 Eridani 325
Alzirr 616
GSC-0036 647
HD 20794 713
Ironhearth 298
Muscida 275
The Anvil 618
Windmere 564
Pathfinder Jump Routes →
NameTypeClassDistance From Sun (AU)PositionHiddenReveal DifficultyDescription
The Pale Sun DA 0.0 (0.0, 0.0) A dim white dwarf bleeding the last of its heat into the void. Locals call it The Pale — everything here is cold, and the star does nothing to argue the point.
Frostfeld I Planet ice_world 1.0 (1.0, -0.3) An ice world locked in permanent glaciation. Wind-carved methane spires rise kilometers above the frozen surface. The Pact assessed it for colonization and decided the cold wasn't worth fighting.
Frostfeld II Planet ice_world 2.8 (2.0, -2.0) Frozen outer world. Surface temperature cold enough to crystallize atmospheric gases. Crimson scouts mapped it once and never returned.
Smelt Reef — Frostfeld Asteroid Belt 3.4 (3.4, -0.4) Darksteel ore in quantities too small to support a full forge operation, but enough to be worth a detour for any weaponsmith.
Frostfeld Thermal Vent Asteroid Belt 4.0 (4.0, 0.5) Superheated plasma residue venting from deep volcanic fissures. Less productive than the weapons-testing grounds of Krynn, but still worth harvesting.
Frostfeld Ice Flats Ice Field kuiper 4.1 (4.0, -1.0) Vast fields of nitrogen and water ice drifting in the dim starlight. Occasionally harvested by Crimson supply ships running low on coolant, but not worth a permanent operation.

Resources

3 locations

Frostfeld Ice Flats ice_field

ResourceRichnessRemaining
Nitrogen Ice 45 4,074
Water Ice 55 3,729

Frostfeld Thermal Vent asteroid_belt

ResourceRichnessRemaining
Copper Ore 32 100,000
Iron Ore 27 100,000
Plasma Residue 17 1,486

Smelt Reef — Frostfeld asteroid_belt

ResourceRichnessRemaining
Copper Ore 21 100,000
Darksteel Ore 10 520
Iron Ore 28 100,000

Last Updated Tick: 1172428