Paradox

Voidborn light fighter. Shield-dominant defense, unsettling targeting.
CategoryCombat
ClassFighter
FactionVoidborn
Tier1
Hull60
Armor2
Shield130
Shield Recharge4/t
Speed3 AU/t
Fuel Capacity100
Cargo Capacity15
Weapon Slots2
Defense Slots2
Utility Slots1
Power Capacity40
CPU Capacity20
Price3000 cr
Build Time320 ticks
Shipyard Tier0
Enemy pilots report that the Paradox-class seems to be in two places at once during combat maneuvers. The shield array regenerates 6 points per tick with the default recharger installed — faster than most T1 weapons can deplete it. The targeting system operates on principles that even Collective technicians describe as "emergent" rather than "designed," producing steady energy damage while the shields absorb everything incoming. The tradeoff is a hull that wouldn't survive a hard docking. Sixty points of structure behind two points of armor means that anything that gets through the shields ends the conversation immediately.
Shield-dominant Unsettling
Module
Pulse Laser I
Pulse Laser I
Shield Booster I
Shield Recharger I
ItemQuantity
Shield Emitter 2
Void Nanite Suspension 4
Shield Matrix 5
Phase Matrix 1
Silicate Composite 15
Copper Wiring 10
Processing Core 1
View JSON Data
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